10 Reasons to Avoid Spore
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Space Stage loses casual players
Will Wright designed Spore to specifically appeal to casual players using simple gameplay mechanics and objectives. All of that gets thrown out the window when the Space Stage starts, with variety of diplomatic options when dealing with aliens, terraforming planets and taking over the galaxy. The other four phases are supposed to prepare you for the final frontier, but do a very poor job of it. There's no progressive transition, so suddenly getting launched into space can be overwhelming, and can potentially turn-off the casual audience the game was meant to attract.
12/09/08




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