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Report: Disgaea 5 'could only be done' on Playstation 4

Following this weekend's reveal, publisher Nippon Ichi Software has spilled a few more details on the upcoming Disgaea 5, a game it claims will feature more content than any prior entry in the series.

According to the latest issue of Dengeki PlayStation magazine (helpfully translated by Gematsu), Disgaea 5 stars a young demon boy named Kiria who is seeking revenge against Demon Emperor Void Dark. Kiria is joined on his quest by Seraphine, the princess of the Gorgeous Underworld, and Usaria, the unstable queen of "Rabbit Rabbit World" who goes "berserk if she does not eat curry."

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Sims 4 Real World: Recognizing your Joystiq in The Sims 4 [UPDATE: We're live!]

From the Joystiq House confessional:

SIMS 4 JESS CONDITT: Alexander is a mostly good roommate. He's really clean and he cooks well, but I wish he'd stop stealing my clothes. I mean, yesterday I noticed my favorite sequined club dress was missing, and then I find it under his bed. He said it was "a laundry accident," but that dress is definitely dry-clean only! Sequins, remember?

What happens when a video game website moves into a single imaginary house in The Sims 4, stops being polite, and starts getting real? If The Sims 4 Real World: Joystiq is anything to go by, it gets rough pretty fast. Everything's going a-okay until Jess Conditt (@JessConditt) sets herself on fire grilling up dinner and Susan Arendt (@SusanArendt) and Alexander Sliwinski (@Sliwinski) have to use up not one but two extinguishers. Refilling those things isn't free! Oh, it is? What if they're used for pranking people?

That question and more will be answered when Alexander and Anthony John Agnello go on a full tour of The Sims 4 live at 4PM EST right here on Want to hang out and chat with us? Watch at or over on our Twitch channel.

Joystiq Streams broadcasts live every Tuesday and Thursday on, but if you want to catch all our surprise streams and get in on free game giveaways, make sure to follow us on Twitch.

Meanwhile, if you want to hang with the Joystiq crew in The Sims 4, it's super easy! Play as Susan Arendt, Jess Conditt and Alexander by searching "Joystiq" in the new gallery option.
[Images: AOL, Electronic Arts]

Developers wanted for Capcom's new mystery fighter

Street Fighter 4 producer Yoshinori Ono has issued a call seeking developers to assist in the creation of a new, unnamed fighting game. "We are recruiting colleagues to work together with us at Dimps studio for new FG," Ono recently tweeted alongside a link to Imagica Digitalscape, a Japanese website that lists job openings in the games industry.

Unfortunately, the Imagica Digitalscape page linked by Ono offers only a vague job description. The position is seeking fighting game fans who are also competent developers to work on a "next generation fighting game," but no solid details on the game itself are revealed by the listing. It wouldn't come as a shock if this were another Street Fighter entry - Dimps and Capcom co-developed Street Fighter 4 - but the two developers both have an extensive history in the fighting game genre. Even if we assume this isn't an original property, it could be anything from a new Darkstalkers game to that third Rumble Fish entry that six people in Japan have been anxiously anticipating since 2005.
[Image: Capcom]

Alone in the Dark: Illumination aims for November on PC

Alone in the Dark: Illumination is shooting for a November release, Pure FPS producer Stephanie Marroquin tells Joystiq. Publisher Atari confirmed the launch window goal, but adds an exact release date for the PC title has not been solidified.

Alone in the Dark: Illumination is an Unreal Engine 4-powered third-person, class-based shooter set within the universe of Atari's survival horror franchise. In a twist for the franchise, the latest game in the series focuses more on action that every before; taking its cues from horde-based survival shooters like Left 4 Dead.

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Take a tour of Destiny with Planet View

Image Destiny players can get an early look at the game's sprawling otherworldly environments with Planet View, a Google Street View-like feature powered by Google's technologies. In addition to offering combat-free tourism, Planet View catalogs the game's enemies and makes it easier to find hidden... Continue Reading

Thousands of game devs sign open letter against harassment

"We believe that everyone, no matter what gender, sexual orientation, ethnicity, religion or disability has the right to play games, criticize games and make games without getting harassed or threatened."

It may seem like an obvious statement, but it's one with particular relevance to the gaming industry at the moment. The past few weeks have been colored by vicious online harassment of notable women involved in gaming, including developer Zoe Quinn and critic Anita Sarkeesian. Sarkeesian, who launched a new video in her Tropes vs Women in Video Games series last week, was forced out of her home after receiving threats against her and her family. She also posted a sample of some of the scariest messages that get thrown her way (trigger warning).

‚ÄčThis week, Spaces of Play developer Andreas Zecher posted an open letter to the gaming community, calling for an end to harassment and hate speech. It's now been signed by more than 2,000 developers and professionals in the industry, including people from BioWare, Nexon, Ubisoft, Riot, Epic Games, EA, King, Double Fine, Sony, Blizzard and Telltale.

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Never Alone blends clever platforming with cultural insight

I like to think of Never Alone as a less depressing version of 2011's indie hit, Limbo. It features similar environment-based puzzle-platforming in an unforgiving world, but its buddy-system mechanics give an encouraging sense of optimism throughout.

This isn't to say that you won't be challenged in Never Alone. You'll fail its platforming sequences frequently, and its puzzles are suitably vexing. It's a clever and solid entry in the genre, and its focus on Native Alaskan culture gives it a weight and purpose beyond its inventive gameplay.

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Dance Central Spotlight, Warframe out today for Xbox One

The stylish twosome of Warframe's sleek ninjas and Dance Central Spotlight's hip-hop curves are both available now on Xbox One. For those who've yet to try Warframe on PC or PS4, the free-to-play multiplayer co-op shooter is best experienced with a group of friends. The game's had significant updates since it launched a year ago.

Dance Central Spotlight is the Xbox One's introduction to the only game worth having a Kinect for. The $9.99 starter kit includes 10 songs, with additional tracks available at $1.99 apiece. All DLC, Harmonix says, "from previously purchased versions of Dance Central on Xbox 360 are Spotlight-compatible." We've placed the list of core and downloadable dance tracks after the break.

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Dead or Alive 5: Last Round returns on last generation too

When it launches next spring, Dead or Alive: Last Round - pinkie promise - is going to be the second re-release of Team Ninja's fighter to hit Xbox 360 and PS3. In fairness to DOA5, Street Fighter 4 is already up to three on that count.

As revealed over the weekend, the new version is also coming to PS4 and Xbox One where Team Ninja boss Yosuke Hayashi promises "the most graphically striking version of any Dead or Alive game ever." For returning players moving to PS4 and Xbox One, Koei Tecmo said previously bought DLC is transferable from last-gen consoles to the new ones.

For a first look at Last Round, check out the new trailer below the break.

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Mighty No. 9 starts backers-only beta

Early access keys for Mighty No. 9 have been sent to the game's beta-level backers, Comcept announced on the game's Kickstarter page Sunday. Those that pledged at least $80 to get a taste of Keiji Inafune's latest creation ahead of the rest of its community should have received their keys in the past few days. Additionally, backers will also receive a free copy of Mighty Gunvolt, the retro-style crossover of Mighty No. 9 and Inti Creates' Azure Striker Gunvolt.

Mighty No. 9 was announced during PAX Prime last year. It went on to earn over $3.8 million on Kickstarter, the most of any project during a full year that saw 340 other successful Kickstarter games. The developer also recently issued a new video, found after the break, that shows the Mega Man creator play-testing a competitive multiplayer mode in the game, online race battle.

Mighty No. 9 will launch in spring 2015 for Xbox One, PS4, Xbox 360, PS3, PC, Mac, Linux, 3DS, Wii U and Vita.
[Image: Comcept]

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Globe-trotting with Geometry Wars 3: Dimensions

It wouldn't be fair to Lucid Games to say that Geometry Wars 3: Dimensions is "just more Geometry Wars," and then leave one's impressions at that. Announced just a few weeks ago, the game literally takes the series where it has never been, primarily thanks to new three-dimensional visuals (with a pun-tastic title to match). In all honesty though, calling it "more Geometry Wars" serves as a reassurance to the twin-stick series' devotees that its fast-paced action hasn't gone anywhere.

My time with Geometry Wars 3 at PAX Prime in Seattle demonstrated that the game fits perfectly with its 2D brethren. Piloting the iconic, angular cruiser through galactic grids felt as tight as ever, while slipping past threats and rapidly firing laser-like bullets at geometric baddies is as chaotic as ever. It took a few attempts to get acquainted with the game's latest twist, though the enemy and bullet behavior is just that, a "twisted" version of the previous games.

The flat grid-like playing field fans are used to is now a sphere, tube, pill, peanut or one of numerous other shapes, depending on which of the single-player mode's 50 levels you jump into. Every element in play is stuck to the surface like Nintendo's iconic plumber in Super Mario Galaxy, but ultimately Geometry Wars 3 draws some appropriate comparisons to Super Stardust HD. Missiles rocketed past my ship and around the bend of some levels, but aiming for the more distant neon creatures never felt like a real shot in the dark, if I'm allowed to make my own puns here.

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Seen@PAX: A girl and her adorable teddy bear

There are some video game characters and props we don't mind seeing transformed into life-sized statues - Evolve's Goliath monster is undeniably cool, and seeing the Batmobile at E3 made our feet yearn to press pedal to metal - but sometimes things you find cute and cuddly from a distance turn out to be chilling and creepy up close.

Such is the case of League of Legends' Annie, a little girl who can transform her teddy bear from being a huggable, wuv-able wittle fwend into ... well, just take a look. They call him Mister Tibbers.

Nano Assault Neo dodges bullets on PS4 later this year [update]

Nano Assault Neo is confirmed for PS4 now, and it's bringing its 3D rotational twin-stick shooting to the system in 1080p. Developer Shin'en Multimedia tweeted the new port of the 2012 Wii U game features PS4-specific improvements, though it's not yet detailed what those are. We've reached out to Shin'en to learn more, including whether or not the two-player local coop will make its way across.

As PEGI revealed over the weekend, the new PS4 port is called Nano Assault Neo X - when in doubt, chuck in a X. Shin'en says we can expect the game to shoot onto PSN later this year, and for an idea of what to expect, check out the Wii U trailer below the break. Also, the original Nano Assault Neo is currently available on the eShop for $7.49, 25 percent off the regular price, until September 11.

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Left 4 Dead 2 uncensored classified in Australia

Residents over the age of majority in the great nation of Australia are now permitted to legally purchase Left 4 Dead 2 in its unedited state on PC. Kotaku Australia confirmed with developer Valve that the new rating had been implemented.

"We are making plans to deliver that version to those who have already purchased the game. We will announce more details on that soon," Valve's Doug Lombardi told Kotaku.

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NCsoft might allow players to resurrect the City of Heroes IP

There's good news for City of Heroes fans to celebrate now, even if it's not a finished thing yet. Nate Downes, President of Missing Worlds Media, has posted about a project wholly unrelated to City of Titans and yet entirely tied to it: the quest to resurrect the City of Heroes IP. He explains a story that began in September of last year, starting with a few contacts within NCsoft who led to the ultimate goal of resurrecting the last version of the game as well as licensing out the IP to its spiritual successors.

The proposal currently on the table before NCsoft would allow the game's spiritual successors to drop the "spiritual" portion of their title, enable a restoration of the game's servers for the last update (albeit with no saved character data), and create the potential for a "transition" server between the original game and its successors. While it's far from a done deal, it's the best news that the former residents of Paragon City have heard since the lights went dark -- there may be brightness on the horizon.


The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 110: The Walking Dead, Professor Layton vs Phoenix Wright, NHL 15

Latest episode: Friday, August 29th, 2014

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