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Mac Monday: Trapped/Harvest


Welcome once again to Mac Monday, where we preview the latest Mac game releases. This time around, we look at Trapped: The Abduction by Gogii Games, and Harvest: Massive Encounter by Oxeye Game Studio. And once again we find ourselves in a situation where one of these games isn't so great and the other is surprisingly compelling. Find out which after the jump!

Continue reading Mac Monday: Trapped/Harvest

Interview: Unknown Worlds chats about first Natural Selection 2 screenshots


Developer Unknown Worlds has been working for some time on Natural Selection 2, their upcoming sci-fi shooter with RTS elements. For those not familiar with the game the first version (Natural Selection 1) began as a Half-Life 1 mod (it celebrates the seventh anniversary of its release on Halloween). Natural Selection 2 turned into a stand alone commercial game using the Source engine developed by Valve for Half-Life 2. Over a year ago the company announced it ditching the Source engine and creating their own in-house graphics engine for their game. After showing off some concept art, character art renders and animation movies over the past several months, today the developer has finally released the first two in-game screenshots from Natural Selection 2.

Big Download decided to chat with Unknown Worlds' founder Charlie Cleveland again for the occasion as he describes what the screenshots show off as well as other aspects of the game including world that they plan to release the game's level editor in November to folks who pre-order the game.

Continue reading Interview: Unknown Worlds chats about first Natural Selection 2 screenshots

Mac Monday: Grappling Hook/The Three Musketeers


Welcome to another edition of Mac Monday, where we shine a light on Mac games that might otherwise not get the notice they may deserve. This time around we're looking at Christian Teister's Grappling Hook and Dingo Games' The Three Musketeers. Read about 'em after the jump!

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Mac Monday: Bullet Candy Perfect/Avenue Flo


Welcome back, my friends, to the show that never ends. This time around we're looking at Bullet Candy Perfect by Charlie's Games, and PlayFirst's Avenue Flo. Both of these games are entertaining in their own ways, and one of them even has its own song! Who, what, where, when, why? Find out after the jump!

Continue reading Mac Monday: Bullet Candy Perfect/Avenue Flo

Mac Monday: Machinarium/QuantZ


Welcome to another edition of Mac Monday, your source for the latest and greatest Macintosh game demos! This week, we're taking a look at Machinarium, by the fine folks at Amanita Design, who gave us Samorost and Samorost 2. After that, we'll have a peek at QuantZ, a casual title by Gamerizon that offers a new look at the Match 3 genre. Check 'em out after the jump!

Continue reading Mac Monday: Machinarium/QuantZ

Mac Monday: Miriel's Enchanted Mystery


After what feels like forever, we've got a single game to review this week, rather than the two-fers we've been doing. This time around, we're looking at Miriel's Enchanted Mystery, by Game House, the publisher who brought us Miriel the Magical Merchant. This sequel offers the same basic gameplay as the original, but offers a few new twists that make owning MEM worthwhile. Find out more after the jump!

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Kristen Bell returns to Assassin's Creed character for sequel


While PC players got the bad news recently that Ubisoft was delaying the PC port of Assassin's Creed 2 to the first quarter of 2010, at least we have to look forward to the return of a character from the original game. Lucy Stillman pops back up and actress Kristen Bell handled both the voice and the character likeness again for the sequel.

In the first game, Stillman was in the near-future portion of the storyline but her role in the sequel to the open world action game is currently unknown. Ubisoft sent over some photos of Bell doing her voice work for the game as well as a couple of screenshots from the game itself showing Stillman.

[Via email press release]

Green Arrow fires his way into DC Universe Online


One of the most well known but somewhat goofy DC Comics characters gets the spotlight this week from Sony Online as they release new screenshots showing off how Green Arrow looks in their upcoming super hero MMO DC Universe Online. The character started out as a bit of a Batman clone in the 1940s. He was rich, had no super powers, had his "arrow" gadgets and even had a sidekick Speedy.

Things got more serious in the 1970s as writers changed Green Arrow into a crusading liberal who found out Speedy was addicted to heroin. The character has gone through several revivals over the last few decades and was even considered "dead" for a few years in the 1990s (with another person, Connor Hawke, replacing him) before being revived in 2000 in his current uniform.

Mac Monday: Zuma's Revenge!/Creeper World


It's that special time once again! Time to talk about Mac games. This week we're taking a look at Zuma's Revenge and Creeper World. Both of these games surprised me with how engaging they proved to be. How, you ask, or I imagine you asking? Find out after the jump!

Continue reading Mac Monday: Zuma's Revenge!/Creeper World

S.T.A.L.K.E.R. Call of Pirpyat DirectX11 screenshots show off . . . shadows?


AMD made a big deal this week about revealing what games would be using DirectX11 as a way of promoting their new ATI Radeon chips. One of those games will be S.T.A.L.K.E.R.: Call of Pirpyat and this week we got the first DirectX11 screenshots from the upcoming first person shooter along with screenshots of the DirectX10 version.

See the difference? Yep, it's hard to see but the enviromental DirectX11 shots have objects generating softer and more realistic shadows than their DirectX10 counterparts. The screenshot you see above is supposed to show a "normal" DirectX10 screenshot (on the left) and the tesselation support for DirectX11 (on the right). Quite frankly the visual difference to our eyes is minimal but perhaps it looks better in a live gameplay demo.

Dawn of War II Chaos Rising concept artwork is all sorts of bad a**


Normally we don't post much in the way of concept artwork but we just had to show you this bit of just freakin' awesome work from the upcoming and just announced Warhammer 40,000 Dawn of War II Chaos Rising. Wow. You would think having high tech weapons would be cool enough but the Chaos Marines have devil dogs. Kind of an overkill but we love it.

Along with the above concept artwork, developer Relic and publisher THQ set over the first screenshots from the stand alone RTS expansion. They look pretty good too but we want to see devil dogs now. And massive axes too.

Mac Monday: BOH/Cuba Letra


Welcome to another thrilling installment of Mac Monday, the soup that eats like a meal. This time around we're looking at Simone Bevilacqua's BOH and Charlie Dog Games's Cuba Letra. And although we love all our babies equally, one of these two games provided me surprisingly more entertainment than the other. Which one? Read on to find out!

Continue reading Mac Monday: BOH/Cuba Letra

First screenshots released for Carrier Command remake


Over a year ago developers Bohemia Interactive and Black Element Software announced their plans to remake the 1988 sci-fi action game Carrier Command. Today the developers released the first in-games screenshots from the remake, to be titled Carrier Command: Gaea Mission.

Unfortunately the screenshots are more than a little vague. They show off some environments with a few vehicles flying around with the exception of the above shot which shows the game's futuristic aircraft carrier. The game itself is set on the planet Taurus as humans on board that carrier fight enemies over the sea and island in a mix of strategy and first person shooter action. Look for the game to be released in 2010.

Mac Monday: Crystal Cave Classic/Romance of Rome


Check it out, Monday has arrived once again, and with it, another two-fer for you Mac gamers out there. This time around, we're looking at Crystal Cave Classic by Rake In Grass, and Awem Studio's Romance of Rome. Hop in, the water's fine!

Continue reading Mac Monday: Crystal Cave Classic/Romance of Rome

Star Wars: The Old Republic reveals more of Coruscant


Last week, the folks at BioWare revealed during their PAX 2009 Star Wars: The Old Republic presentation that one of the planets in their upcoming MMO will be (no surprise) the city-planet of Coruscant. Now the game's official web page has posted up more info on the game's version of the center of the Republic government along with some new in-game screenshots.

Even though the game is set 3,000 years before the start of the Star Wars movies, Coruscant looks pretty much the same in the Old Republic's timeline. We are betting that the setting will be a popular one when the MMO launches . . . someday.

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