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Journey producer Robin Hunicke to speak at Boston Festival of Indie Games

The Boston Festival of Indie Games has announced that its keynote speaker will be Robin Hunicke, former executive producer of Journey. Hunicke's talk, Finding Meaning in Gameplay, will "focus on how developers can create games that inspire new feelings, by looking inward and examining the everyday experiences of their own lives," according to the festival's site.

Hunicke left thatgamecompany in late March 2012 for Tiny Speck, before co-founding indie studio Funomena in September 2012 with former thatgamecompany programmer Martin Middleton.

The Boston Festival of Indie Games, which is in its second year of existence, will be held on September 14. Its planners are raising funds on Kickstarter to improve the event, and are currently $2,414 shy of their $15,000 goal with 11 days left in the funding campaign. Incentive for those pledging $25 or more (aside from a warm, charitable feeling) is a PC bundle that includes Fieldrunners and Go Home Dinosaurs.

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Costco UK selling full-size F1 simulator for just £90,000

Costco UK selling fullsize F1 simulator for just 90,000
Costco UK is selling an FMCG International F1 racing simulator for £89,999.89 (including delivery and installation!), or $138,338.83, which is still significantly cheaper than owning an actual Formula 1 car. We also assume it's probably a tiny bit safer and easier to maintain, but that's just a hunch.

The body is available in "your own choice of colour" and is made out of various combinations of composite materials, alloys and carbon fiber, with real wheels, tyres, chromed-out exhaust tips and everything. There's no engine or transmission, obviously, but it does come with one of those totally awesome detachable steering wheels.

The gaming portion of the rig is powered by an Intel Core i7, an SSD of unknown capacity, 16 gigs of RAM and a non-specified graphics card outputting to three 23-inch adjustable TFT monitors. Meanwhile, sweet jams are pumped through a 5.1 audio system into both the car's body and your body, since the subwoofer is located directly behind the driver's seat.

Sims 3 producers guide you through Island Paradise DLC


EA recently provided us with a producer walkthrough video for The Sims 3 Island Paradise DLC, an upcoming expansion pack for the game. The DLC takes players to the Isle Paradiso where, as seen in the video, they can cruise on houseboats from port to port.

Players will also get to build their own resort on the island when the expansion launches June 28. Before that, however, The Sims 3 Dragon Valley world will open on May 30.

Grid 2 gameplay trailer drifts through Japan

Image This gameplay video for Grid 2 shows a racer drifting around turns on a downhill course in Okutama, Tokyo in Japan. Grid 2 is coming to PS3, Xbox 360 and PC on May 28. ... Continue Reading

Dust: An Elysian Tail scampers onto Steam May 24

Next week marks the Steam debut of Humble Heart's XBLA darling, Dust: An Elysian Tail. Dean Dodrill, animator and creator of Dust, took to Twitter to announce the May 24 launch date; though there is currently no Steam product page.

Dust: An Elysian Tail is a 2D action platformer in the vein of Metroid and Castlevania, featuring beautiful hand-drawn sprites throughout. Aside from being visually appealing, it's also a delight – a game our review said "doesn't do much to innovate the platform-adventure sub-genre, but it does manage to look and play beautifully throughout, and sometimes that's enough."

Team Fortress 2 'Robotic Boogaloo' update tangos with Steam


The first community-created updated for Team Fortress 2 has rolled out: 'Robotic Boogaloo.' Continuing the robot theme of previous Team Fortress 2 updates, Robotic Boogaloo adds 57 new artisanal hats, helmets, bonnets, turbans, crowns, toppers and other headgear – all created by the community.

Robotic Boogaloo isn't all hats but, naturally, it's mostly hats. Each new Team Fortress 2 item can be found within RoboCrates – rare drops after June 3 – that can be opened with a key from the Mann Co. store, each costing $2.50. The revenue from these items will then be shared amongst all creators responsible for Robotic Boogaloo content.

Dungeon Defenders 2 begins character profiles with 'Man and Machine'

Image Trendy Entertainment's Dungeon Defenders 2, which is split into a tower defense sequel and a MOBA, has begun releasing videos for the latter portion of its DNA. Every Wednesday, the studio will highlight a new character for the player-versus-player mode. First up is the "Man and Machine." ... Continue Reading

Report: Remastered Final Fantasy VIII coming to PC in Japan

Report Remastered iFinal Fantasy VIIIi coming to PC in Japan
[Rough translation of the above dialogue: "...whatever."]

The ever-sullen Squall and his friends are set to make a high-resolution return, as Famitsu reports that Square Enix is developing a remastered PC version of Final Fantasy VIII.

Final Fantasy VIII was originally released for the PlayStation in 1999, and PC players saw a no-frills Windows port one year later. News of Final Fantasy VIII's forthcoming rerelease follows up on last year's upgraded PC port of Final Fantasy VII, which added cloud saving and unlockable achievements. While the new version of Final Fantasy VIII boasts a graphical update, no further details are known, and a release date has not been announced.
[Image Credit: Famitsu]

WRUP: Xbox 720? NeXbox? Xboxfinity?

WRUP Xbox 720 NeXbox Xboxfinity
The next generation of Microsoft's Xbox console will be revealed next Tuesday, May 21. Swing on by here (and set those calendars, Siri reminders) to join us at 1PM Eastern (10AM Pacific, 6PM UK) for whatever happens.

What's everyone playing this weekend?

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Greenberg teases Xbox reveal, says E3 is 'all about the games'

Microsoft Interactive Entertainment Business Chief of Staff Aaron Greenberg recently stopped by the Major Nelson podcast to discuss next week's Xbox reveal event and how Microsoft will show its "vision for the future of games."

"We're really going to tell one story across two events. So we're going to start on the 21st and really that's about revealing the next Xbox platform, really our vision for the future of games, the future of entertainment. We definitely have a lot of surprises planned." Greenberg then specifically called out Call of Duty: Ghosts, which will have its next-generation engine demoed during the Microsoft event.

"People are going to get a great inside look at really the making of the new platform and the team that's brought it to life," Greenberg added. "I mean, to be honest it's really about the team, the people here. That's why we're inviting people to campus, we're going to bring them behind the scenes a little bit. We've never done this before and so it's really exciting to be able to do that. But I think it's a lot of laying the foundation - probably the best way to describe it - and then just a couple of weeks later we go to E3."

Greenberg concluded that more will be shown at E3 and after, leading into this holiday season. "E3 is all about the games. At E3, I mean, if you're a gamer, it's going to be tons of exclusives, world premieres and obviously even beyond that we have a lot to share between then and this holiday."

The Xbox event takes place on May 21 at Microsoft's Redmond campus, located in Washington state. Be sure to have your browser locked to Joystiq starting at 1pm ET (6pm UK, 10am PT) for all of the scoops, commentary and neatly organized words you've come to expect.

Lionhead job openings point to Unreal Engine 4 powering next game

Lionhead job openings point to Unreal Engine 4
Fable series developer Lionhead Studios is currently seeking a gameplay programmer and an automation engineer for an upcoming unannounced project, emphasizing that knowledge of Epic's Unreal Engine 3 or 4 is required for consideration.

The company additionally seeks a core technology programmer and an animation director. Lionhead notes that the animation director position requires a "background working on new franchises or reimaginings of existing franchises."

Previous Lionhead job listings sought online multiplayer level designers, hinting that the developer was working on "an MMO-like title for next generation consoles." Ex-Cryptic CEO John Needham was recently named Lionhead's Studio Head following the departure of co-founder Peter Molyneux.

Ratchet & Clank: Full Frontal Assault launches for PS Vita next week

Ratchet & Clank Full Frontal Assault launches for PS Vita next week
The once-delayed PlayStation Vita version of Insomniac's hybrid tower defense-action game Ratchet & Clank: Full Frontal Assault will launch next week as a downloadable PlayStation Network title in North America and Europe.

Full Frontal Assault was originally released as a retail and downloadable PlayStation 3 title back in November, boasting cross-play features with a Vita edition that was subsequently hit with a series of delays. Buyers of the retail version of Full Frontal Assault – and its renamed European counterpart Ratchet & Clank: QForce – will be able to download the Vita edition for free starting May 21 in North America and May 22 in Europe by accessing the game's "Disc Benefits" option.

Those who purchased Full Frontal Assault's retail edition will also receive an additional bonus after redeeming the PS Vita version when it launches next week. Ratchet Deadlocked HD, an Idol Minds-developed PlayStation 3 port of the fourth PS2 entry in the Ratchet & Clank series, will be available as a free download for Full Frontal Assault buyers when it launches in the PlayStation Store.

A release date for Deadlocked HD (also known as Ratchet: Gladiator in Europe) has not been announced.

Just jargon through Remember Me


Join Joystiq in the streets of Neo-Paris and the intricate pathways of the mind in this Remember Me video preview. Dontnod's memory-focused action game features strategic battle jeans, "remembrane buoys" and even more dubiously named plot devices, if you can believe it.

Remember Me launches for the PC, Xbox 360, and PlayStation 3 on June 4.

[Video production: Miguel Concepcion]

Ron Gilbert's Scurvy Scallywags gets trailer, screens


Scurvy Scallywags, the upcoming game from Ron Gilbert and DeathSpank co-creator Clayton Kauzlaric, is a little different from most match-three puzzlers. As we learned in March, players can influence the direction in which the board collapses after making a match. This, in turn, can move their character around the board and allow them to engage in combat with other characters.

The concept is a bit difficult to put down on paper, so thankfully there's a new trailer! Take note of the end of the video, as we're fairly certain this is the first sea shanty in history to feature a theremin.

Killzone: Mercenary deployment moved up to September 10, pre-order goods revealed


Killzone: Mercenary, the upcoming PS Vita installment in Sony's shooter series from Guerrilla Cambridge, has had its release bumped up a week. Previously pegged for a September 17 launch in North America, Killzone: Mercenary is now due on September 10.

In addition to moving up the date, Sony has revealed some pre-order incentives for Killzone: Mercenary over on the PlayStation Blog. The first perk is a 48-hour double XP boost, which spans all in-game contracts, bonuses and payouts. Joining that is additional in-game cash at the outset and a pre-order exclusive machine gun, the M224-A1.

FIFA 14 not coming to Wii U due to poor FIFA 13 sales

With this morning's revelation that EA does not have any Wii U games in development comes the outright confirmation that FIFA 14 will not be appearing on the system as well.

"Although FIFA 13 on Wii U featured our award-winning HD gameplay and innovative new ways to play, the commercial results were disappointing," an EA representative told Joystiq. "We have decided not to develop FIFA 14 on Wii U. We have a strong partnership with Nintendo and will continue to evaluate opportunities for developing FIFA for Nintendo fans in the future."

The game was initially announced for PC, Xbox 360 and PS3, so while Wii U was never in the picture for the game, it still marks a noticeable absence for a series that launches on every major platform each year. It's not the only EA Sports title to avoid the system, as EA confirmed earlier this month that the Madden series will not see a release in 2013 on Wii U either.

Trion hit with another round of layoffs [Updated]

Trion reportedly undergoing 'massive' layoffs
IGN is reporting "massive" layoffs at Trion. Though the website doesn't cite any sources, it suggests that "well over half the company has been let go," and it also says that those affected may include as much as 80% of the company. An undisclosed IGN source says that "employees are being escorted out of the building and that senior leaders from various Trion teams may not receive severance due to 'undelivered services.'" [These claims have since been rebutted by a Trion Worlds representative, who told Massively directly that while there were indeed layoffs, the 80% number originally suggested by IGN was "grossly exaggerated." She further clarified that no one was escorted out of the building or denied severance as IGN's unnamed source alleged. Additionally, developers emphasized during today's official stream that the RIFT team is not affected by the layoffs.]

Trion recently announced a free-to-play offering for its RIFT MMORPG. It also launched Defiance earlier this year and partnered with Korea's XLGAMES to bring the company's ArcheAge sandbox MMO to western audiences.

Trion also provided the following official statement.
To best position Trion in a rapidly changing industry, we have reorganized our teams and are expanding our free to play offering. With Defiance, we delivered a great game that more than one million gamers registered to play and continue to enjoy. As we progress from launch to ongoing development of the game, we are adjusting our staffing levels to deliver new content and improved features. RIFT, and our other titles in development, were unaffected by these changes. We are very much looking forward to the free to play release of RIFT and are excited by the other new titles currently in development.
[Thank you to everyone who helped us develop this story.]

Four Lulzsec hackers convicted in Britain

Confirmed Lulzsec members Ryan Cleary, Jake Davis, Mustafa al-Bassam and Ryan Ackroyd have been sentenced for their part in the great hack of 2011, which saw Lulzsec targeting notable companies such as Sony, EA and Nintendo.

The four were initially charged nearly a year ago. Davis, as leader, was sentenced with two years jailtime, while Cleary was sentenced to 32 months for producing malicious software, Ackroyd for 30 months for his role as press secretary of the group and Al Bassam, who posted the stolen data online, was given a 20-month suspended sentence.

"The harm they caused was foreseeable, extensive and intended," Andrew Hadik, lawyer for the Crown Prosecution Service told BBC. "Indeed, they boasted of how clever they were with a complete disregard for the impact their actions had on real people's lives. This case should serve as a warning to other cybercriminals that they are not invincible."

Lulzsec carried out many high-profile hacks in 2011, starting with the Sony Pictures hack that eventually led to a lengthy PSN outage. Lulzsec also attacked Nintendo, EVE Online, Minecraft, The Escapist and Battlefield Heroes before calling it quits.

EA product manager Kevin Flynn defects, joins Call of Duty team

Kevin Flynn, who's worked for the last two years as a senior product manager for EA's UK arm, has left to join Activision's UK side as a senior brand manager on Call of Duty. Flynn's previous efforts for EA include launching Battlefield 3 and its subsequent Premium DLC campaigns in the region.

Flynn enlisted with the Call of Duty squad this month, which we imagine must be the busiest time to sign on for an Activision paycheck. With Call of Duty: Ghosts launching on November 5 and next week's next-generation engine reveal during the Xbox event on May 21, we just hope Mr. Flynn is finding adequate time for his lunch break every day. A hungry worker is not a happy worker!

Deja Review: Donkey Kong Country Returns 3D


In our 2010 review of Donkey Kong Country Returns for the Wii, our own JC Fletcher admitted a terrible truth: He had used the Super Guide. Nintendo gave us the nefarious innovation a few years ago, ostensibly a tool to help less experienced players navigate the trickier parts of its games. Seasoned players recognized it for what it really was: A taunt, a gently whispering devil on your shoulder.

Resisting the shiny, candy-like allure of the Super Guide is still a major component of Donkey Kong Country Returns 3D, Monster Games' 3DS rendition of Retro Studios' Wii platformer. A new difficulty setting tries to soften the Wii version's sharp edges, but the brutal structure of its levels remains intact, and no amount of extra health is going to change that.

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