In a fantasy land, every game we want to play would be set at a manageable price, or just flat-out free. In reality, cool experiences are made by people, and people tend to need food to, you know ... not die. Price tags are part of how this whole video game industry thing works, and while $60 is the standard asking price for most things sitting on a shelf in a box these days, it's not end-all ceiling for pricing.
Special editions, season passes, a la carte DLC models, micro transactions, buying from a third party, wait-it-out Game Of The Year editions – there are plenty of pricing options out there, both for gamers and game creators. Choice is good, but what I'm wondering is: what's the most you've ever paid for a game? If you count the Rock Band
series as a singular experience, it's the standout expense in my collection. With the initial $170 bundle, a second guitar, two microphones, six disc-based expansions and hundreds of DLC songs, I've spent more than $1,000 on Harmonix's music maker.
If you don't
count a music library as one game, well ... oddly enough, I've never crossed the $60 threshold for anything else. Collector's editions aren't my thing, and if I get the sense I'll want a bunch of downloadable content, I just wait the year or so it takes for a GOTY edition to arrive. Though, if you count purchasing a console for a single game as a combined purchase ... then that puts Fantasia: Music Evolved
at a $560 total for me. I foresee some Amiibo
and Super Smash Bros.
-related damage to my bank account, too.
What about you? Have you splurged on the Ultra Megazord Collector's Edition for your favorite series, bought a fight stick made out of diamonds or bit the triple-digit bullet to buy that rare game you've been dying to try? Tell us about the peaks of your gaming purchases, right after you check this week's Japanese hardware sales after the break!