However, Taylor in (ironically) an interview with Gamasutra, states he would rather have team members from Demigod answer the press' questions about specific features. Taylor states, "I have been very spoiled, and get more attention than I deserve. So I like to see the team interacting more with the press, and see questions go from the press straight to the guys who create the AI, or [lead artist] Nate [Simpson], who's created this incredible look for the world, or Mike [Marr], who's now the lead designer on the game."
Interviews
Gas Powered's Chris Taylor wants more press attention to developers
However, Taylor in (ironically) an interview with Gamasutra, states he would rather have team members from Demigod answer the press' questions about specific features. Taylor states, "I have been very spoiled, and get more attention than I deserve. So I like to see the team interacting more with the press, and see questions go from the press straight to the guys who create the AI, or [lead artist] Nate [Simpson], who's created this incredible look for the world, or Mike [Marr], who's now the lead designer on the game."
id CEO: Piracy is PC hardware companies' "dirty little secret"
There's been lots of talk over the years on how piracy has kept PC games from achieving some of the sales figures of the console counterparts. However, one major PC developer executive, id Software CEO Todd Hollenshead, thinks that some PC hardware companies see a benefit to piracy. In a Gamesindustry.biz interview (conducted a few weeks ago at QuakeCon), Hollenshead states, "I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content - even if you're supposed to pay for it on PCs - is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games." While he adds that he doesn't believe there is an overt conspiracy among PC hardware companies he does say, "I think the thing is they realize that trading content, copyrighted or not, is an expected benefit of owning a computer."
Bill Roper speaks out (a lot) on the end of Flagship
While we have heard from other Flagship founders what happened to the studio, the highest profile team member, Bill Roper, has kept silent until a new and extensive interview just appeared at 1Up.com. Roper admits, "OK, we made mistakes. The Hellgate game came out, and it wasn't great." He also stated that the mix of free play with a monthly fee with more content was also a mistake. However he also stated they were trying to improve the game in the months following its release. Obviously things didn't go as planned and while Roper stated they were in talks with a number of people to buy Flagship and their IPs (including their in-development free MMO Mythos) they ran out of time. Roper still wants to continue to make games for a living but no future plans were revealed.
Big Download Interview: Robert Khoo on Penny Arcade Expo 2008
So why has Penny Arcade Expo grown so much in both attendance and importance in so short of time? Big Download got a chance to chat with Penny Arcade's business head Robert Khoo to find out more and get a little more info on the just announced plans to host an east coast PAX event in 2010.
Continue reading Big Download Interview: Robert Khoo on Penny Arcade Expo 2008
Big Download Interview: Hal Halpin on the Entertainment Consumers Association
Many people in the game industry know of the Entertainment Software Association, the trade group that organizes E3 and also fights in court against restrictive game selling laws. However, there is another organization that is centered not around the publishers but around game consumers. The Entertainment Consumers Association (ECA) is a non-profit organization that not only goes after restrictive state laws but also is an advocate for gamers and their rights. Big Download got a chance to chat with ECA president Hal Halpin to find out more about the group, his opinions on various PC game industry issues and more.
Continue reading Big Download Interview: Hal Halpin on the Entertainment Consumers Association
More on Capcom's stance on PC gaming
IGN questioned Svensson on the sales of the PC port of Devil May Cry 4, bringing up the fact that previous PC ports of Capcom games have not turned out well and that the Devil May Cry 4 PC port was released several months after the console versions shipped. They also questions why the game, along with Lost Planet Colonies, were not made available for digital distribution, which Svensson admitted, " I'm not completely clear on the reasons to this day." He did say upcoming Capcom games like Dark Void, Bionic Commando, and our favorite game title of 2008 Age of Booty, will be made available via digital download when they are released.
Download the Devil May Cry 4 Demo
Big Download Interview: Chris Beatrice of Tilted Mill on Hinterland - Part 2
Right now we are focused on creating a game with a really solid foundation, and making sure that it functions the way we want, is fun to play, and feels right. This means that down the road we will be able to build on this foundation, ensuring that expanding the play in a certain direction will always be fun.
You are going with a download-only business model for the game. Why are you doing this in lieu of shopping the game around to a more traditional retail publisher?
The short answer is, because we can do it this way ourselves. We have been approached by a few publishers, and we are talking to them, but we don't want the game to be dependent on an external party like that.
Do you feel the future of the PC game industry is in downloadable titles?
No one has asked me that question so directly, but I guess the answer is yes, I suppose I do think that. I'm pretty sure that's where our future lies. I would broaden and clarify that, though, to of course include MMO's, which may not necessarily be distributed by download only, but obviously by their nature are very well suited to the PC platform. And there will always continue to be big PC titles sold at retail, no question about that. I think the more in depth answer is that distribution by download will serve a huge number and variety of titles and users, will provide an in road to smaller, more innovative titles, some of which will "break through" to retail, though the majority won't. And a great many will be perfectly "happy" as downloadable only – players will love them, they'll make money, etc. I think the way I'd put it is that one of the unique things about the PC is that it is ubiquitous, and we are all just now starting to see that, I think. I think the recent rise of casual games, now aimed at what used to not be considered part of PC gaming, is a great example of this.
Will Tilted Mill update Hinterland with new content and expansions after the game has been released?
Absolutely! We're already cooking up new ideas to develop the game further.
Will there be a free demo of the game available before the full game is released?
That is the plan, though the timing might not be before the game is released.
What hints can you give us about Tilted Mill's future plans beyond Hinterland?
Hmm... let's see... we have three or four titles in the works, all coming out pretty soon. We'll be releasing more information about them in the coming weeks. One is related to Children, the other is going to explore some innovative game mechanics not in an RPG, city building, but still in a historic game...
Finally is there anything else you wish to say about Hinterland and Tilted Mill's new direction in general?
Our hope and belief is that there is not only room for a lot of different types of games in the PC space, but that there is in fact a need and craving for more variety and innovation, and for games that focus less graphics and technology (in addition to those that do focus on those things, which is appropriate for some), and that games of all levels and varying scope can coexist peacefully. We're not out here to buck the establishment, so much as to contribute to the establishment of a new paradigm for PC games, which I think is already underway.
Big Download Interview: Tilted Mill's Chris Beatrice on Hinterland
Big Download got a chance to chat with Tilted Mill co-founder Chris Beatrice to find out more about their plans for Hinterland along with their recent re-release of their first game Children of the Nile along with his views of the PC game industry in general and where he sees it going in the future.
Continue reading Big Download Interview: Tilted Mill's Chris Beatrice on Hinterland
Big Download Interview: Tom Ohle on GOG.com
Big Download got a chance to chat with CD Projekt's Tom Ohle as he talks about their plans for GOG.com (due to officially launch in September) which includes plans to create a whole online community to talk about classic PC games.
Continue reading Big Download Interview: Tom Ohle on GOG.com
Ben Feder reveals plans for Take-Two MMOs
"It's important, or imperative, that we participate in that [market], but we have to be judicious on how we enter into the business. We need to be disciplined about our partners and our territories and path to growth. While it's an important part of the business, it's also a risky area. It's not an area that we have a lot of experience in."You can take a look at the full interview on GameDaily. For more on Champions Online, check out the gameplay trailer here on Big Download or the previews on Massively, our sister site..
Sony Online CEO talks about DC Universe Online
Smedley feels that DC Universe Online will help to bring a broader audience to the MMO genre than other titles, saying "Maybe they've heard of an MMO, but they've never played one. With iconic characters like Batman and Superman, we can bring those folks into the game." He also feels that the MMO market is larger than some people believe, saying, "I think you're looking at a potential audience in the U.S. of 20 to 30 million people who play some kind of MMO."
Download the DC Universe Online E3 2008 HD Trailer
Matt Boyd interviews Tarn Adams of Dwarf Fortress
Matt: Hmm. I suppose, what keeps you going, then? This is pretty much your life now, it seems like.For the full interview (it's in three parts), check out Kwanzoo.
Tarn: Now that I'm writing games in an aware fashion, yeah, it's easier to see what's going on at an intellectual level, anyway. It's thrilling to get things to work out, and to set up all of the moving parts and watch them work together and produce unexpected stories and so on. That's satisfying.
Interview: Microsoft's Kevin Unangst on Games For Windows Live and more
Big Download chatted briefly on the phone today with Games for Windows senior global director Kevin Unangst who talked more with us about this new move. He also chatted with us about other topics such as the just announced DirectX11 graphics API, the upcoming Games for Windows Marketplace and whether Microsoft will ever release any more PC games on their own.
Continue reading Interview: Microsoft's Kevin Unangst on Games For Windows Live and more
Feature: Here There Be Heroes - Exploring the Champions universe
Fantasy geeks were able to get more than their fair share of D&D. TSR released several character manuals, sourcebooks, and constantly devised new settings -- and honed familiar ones -- to keep players enthralled with the game. Comic book readers, however, yearned for a different type of fantasy, one that would allow them to leap tall buildings in a single bound and potentially move faster than a locomotive.
Continue reading Feature: Here There Be Heroes - Exploring the Champions universe
E3 08: Left 4 Dead to eventually get movie recording, playback
Lombardi also mentioned that Valve went to Microsoft, Yahoo!, and RealNetworks when it was first conceptualizing Steam, but was told by all that such a service would only exist "10, 15 years in the future." Of course, now Microsoft operates the separate and struggling Games for Windows Live service, which shares some features with Steam.
And yes, we know the above screenshot features the old, now-replaced Left 4 Dead characters. But how about a little nostalgia?













