
Besides choosing a sub-class, the Ascension also gifts players with a sturdy pair of wings. Rather than a simple means of on-rails transportation or faster movement equivalent to mounts in other MMOs, NCSoft has designed flight to be a crucial component of
Aion's gameplay composition. Pressing Page Up will unfold a player's wings and begin to detract time from a graphic timer in the lower-right portion of the screen. So long as time remains, players are free to move freely about any area of the game.
My recent hands-on time with
Aion began at a character selection screen with eight Elyos characters, one of each possible sub-class, pre-made, set to level 12, and ready for play. Before delving into the game with one of the demonstration characters, a nearby NCSoft representative encouraged me to load the character customization screen in order to view the nearly infinite possibilities
Aion allows players to create.

For once, "nearly infinite" proved to be more than hyperbolic text ripped directly from a game's bullet-pointed information sheet. Twenty-five sliders allow players to alter almost every aspect of their character's head and face -- and an entirely different group of sliders exists for the body. Standard MMO traits such as eye and hair color, hair length, and skin color exists, but the sliders also allow for exact shape and positioning for any element. Unless you're feeling lazy and apply default settings to your character, NCSoft is confident that you'll never encounter another Elyos or Asmodian quite like your own.
Though impressed with the bevy of options, I wanted to spend time with one of the level 12 characters, those who were well into the Ascension quest and had already sprouted a pair of wings. After pontificating for a few moments, I chose the Guardian. What better way to wade into a game than with a character whose axe is bigger than he is?

My adventure began in the middle of a town made up of stone buildings. Clouds obscured the sunlight, and if it was this murky down in the Elyos half of the world, one could only imagine the shadows cloaking the Asmodians' realm -- and their spirits. High above me was a large spherical stone platform. Stone legs descended from it, curving down and to the ground, causing the platform to resemble a splayed-legged spider.
Even farther above the platform, in the center of Atreia, is the titular Tower of Eternity, a monument that long stood as a symbol of unity between the different races. Now shattered, each half of Atreia retains half of the tower, with a glowing portal leading each race into the Abyss, a place where the Elyos and Asmodians meet not for fellowship, but for war.
The Abyss is home to what NCSoft calls PvPvE. Players from both races will battle within the Abyss, and will be joined and opposed by the deceptive Balaur. Missions such as destroying large beasts will require Elyos and Asmodian factions to work together even as the opposite race descends upon them, adding to their struggle. At times, the Balaur may be available to lend aid -- but may seek to destroy you immediately after your tentative alliance, forcing your guild to fend off not only the NPC Balaur, but the player-controller faction as well.