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BlizzCon 2008: Hands on with StarCraft II - The Units
As I talked about earlier the way to go right now in the multiplayer game is to build defensive structures. Cannons, bunkers, etc... They absolutely demolish enemy forces. Of course with this being removed from the multiplayer game one cannot just sit there and build hundreds of Protoss cannons to kill your opponent.Ground units are plentiful, and they all seem a little bland right now in their overall abilities – no doubt they are still being fine tuned. It appears that all the races are getting a unit that can jump over short range terrain or structures. This is really nice if you want to attack something that is on a lower ledge then you're on. Just jump down from above and kill your unsuspecting enemy.
Another feature of some of the Protoss units which I mentioned earlier is their ability to warp around at will. The uses here are almost endless and will no doubt provide headaches for players trying to defend against strategies using such attacks. The ability to move quickly in and out of a situation however is countered by the fact that these units have relatively low health and can quickly be destroyed by a force with upgraded weaponry.
Continue reading BlizzCon 2008: Hands on with StarCraft II - The Units
BlizzCon 2008: Hands on with StarCraft II

The name of the game was multiplayer for us. In one particular game I got to go against a reporter from Hungry for a bit. He was a nice guy, and he knew how to play the game. I was hanging out with my Terran brethren building a massive defensive force, and he was warping around with his fellow Protoss (often getting clobbered by my bunkers).
Read on after the break for a hands on review of StarCraft II.

