
Roper states in the interview that in his opinion, "The biggest failure with Hellgate is we just tried to do too much." That included having a game with a single player component, a free online component and a subscription-based online component in one game. He also says, "I mean, I think when Hellgate: London came out... we knew it needed another four to six months." However the game's publishers, Namco Bandai and Electronic Arts, were unwilling to give Flagship that extra time, according to Roper.
And what is Roper doing now that he has left Cryptic Studios? He states, "I've been talking with a lot of different companies. I've been doing different game designs and talking with everything from publishers to investors." However he added that's its been hard to get investors to fund his ideas, saying, " .. they were all like, 'Wow, that's a really awesome idea. I would totally play that game. You'll never get funding right now.'"


Yeah, THAT'S why you can't get funding.
It couldn't be how mismanaged flagship was. no~
Or the terrible product that you released, when it wasn't ready, and then continued to mismanage the product.
Seems like his biggest problem is he thinks his shit doesn't stink just like everyone else's.Posted at 4:15AM on Feb 8th 2011 by Draugr