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Team Fortress 2 adds microtransactions, trading [Update]

In what is likely to be a controversial (but not unpredictable) move, Valve has added microtransactions to their hat-simulator Team Fortress 2. The new Mann Co. Store functions much like the PSN store, only for items: put cash into your wallet, buy some items, use them. No gameplay-altering item is store exclusive, and most of the cosmetic items aren't either. A few, however, can't be acquired through drops and are solely available through the store now, like the Gentlemanne's Medal. We're really skeptical about the addition of microtransactions, especially given that there's no way to use the store using earnable currency like scrap metal. It's solely for paying customers.

Besides the microtransactions, this newest update adds the long-awaited trading feature, the ability to gift items, the Polycount pack, minigames (although we don't know what kind), and in-game customizable items. The item system is currently down in-game, presumably because it is being hammered by players. There's also a humorous comic which offers an in-universe explanation for the system.

Update: In addition to the new in-game trading and buying system, Team Fortress 2 is currently on sale via Steam for just $9.99, a 50 percent price cut from its normal price

Full patch notes after the cut.
  • Added the Mann-conomy.
    • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
    • Added the Mann Co. Store & Catalog.
    • Added Trading.
    • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)
  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"

Other Games
  • Half-Life 2: Deathmatch
    • Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2

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