In Just Cause 2, players are free to become agents of chaos. Sure, there's a thin plot about being a US intelligence operative named Rico Rodriguez who is tasked with unraveling a conspiracy while deposing an oppressive dictator on a Southeast Asian island nation of Panau. However, that's all set up for the true meat of the game, which is to explore the vast landscape and cause as much havoc as possible. The developers at Avalanche describe Panau as a giant playground where players are free to pull off vehicular stunts and blow up half the island while doing so.
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This is one of the biggest open world game available today. It takes hours just to explore a small part of the map. Causing destruction destabilizes the region unlocks new missions, equipment and vehicles. Raise hell and finding all the pick-ups tucked away in an area will bring a village or base completely under your control, which earns a good number of chaos points, but it also means there won't be any guards there in the future and you're free to use anything that's around. This being the case, it's usually far more beneficial to take over military installations than ordinary towns, even though towns are easier to capture. In any case, reaching 100% control of an area involves the same process of blowing up all the key targets as endless waves of soldiers come pouring in. Things become pretty tedious once all the destruction is done and players are forced to track down a final box or two to take over an area. Some of these military installations are so big that it can take an very long time.

The enemy can be a little finicky at times. There are times when Panau soldiers will attack for no reason. Bullets start flying when players are simply walking down the street without doing anything suspicious. At other times, players can fly attack choppers straight into military bases and alarms won't trigger until they start shooting the place up. Once the heat is on, it soldiers will often chase the player halfway across the island without letting up. Before you know it, air support gets called in, which can be seen as a great way of getting a new attack chopper. The only downside is that players need to pay close attention to their ammunition, since the game doesn't offer a means of hijacking a vehicle using just the grapple to pull soldiers out.


Just Cause 2 moves at a generally swift pace. There are only a handful of missions that relate directly to the plot and the rest is filled in with either causing chaos or doing favors for rebel factions. There are a bunch of racing quests and collection side missions, but they seem obligatory and have extremely low impact on the game. But if you enjoy causing destruction and running around doing pretty much whatever you want across an open world, this game fits the bill perfectly. Better yet, the PC version supports advanced graphics features, so players with high-end video cards have an opportunity to put them to full use. We played on high settings, without maxing everything out, and it still looked great. The game might have a few quirks, but it makes up for it with loads of destruction and the opportunity for tons of crazy and creative stunts. There's so much over-the-top fun that we couldn't help getting sucked into it, for nothing else than to cause more mayhem.



quick missions, graphics are good looking,traveling point to point is not a pain,
grappling hook and parachute is the best combo very effective in a game like this
overall it's very enjoyable love this game,this is what i want in a open world game anarchy beauty blockbuster special effects and stunts.lol
Posted at 10:51PM on Apr 5th 2010 by pubbaa