
Of course, the first and most striking aspect to get a makeover is the graphics. Players that though Civ4 looked great are in for a treat, since the sequel will show the world in fantastic detail. Although the presenter didn't officially list it as a feature, we noticed that the game is being designed to support DirectX 11. Continental maps include Europe, Africa, Asia and America. The landscape comes alive with vibrant colors, but a more subtle feature includes the hexagonal tiles that provide units a greater degree of freedom when moving, exploring and attacking.
It looks like the development team at Firaxis learned a lot from working on Civilization Revolution, and will be applying that knowledge to Civ5. This includes an overhaul of the user interface so that there isn't as much menu clutter. Advisors will also return to the game to help guide players in developing their military, economic and technological strength. Along similar lines is improved diplomatic interaction. Foreign leaders are animated, speak in their native language with actual voiced audio, and have an entire screen with background dedicated to them. The leaders feel more alive, and it sure beats the heck out of talking to them through a little window.

War is inevitable when talking about Civilization. Whether you're interested in setting up an economic superpower or working to send a rocket to Alpha Centauri, someone is bound to pick a fight with you. Civilization V does away with multiple units occupying a single tile, commonly referred to as "stacks of doom." Similar to Civilization Revolution, units are fully animated groups and each occupies a single tile. With this approach, Civ5 starts to look more like a tactical strategy game instead of the traditional 4X style the series originated. Players will be able to employ artillery to hit units up to two tiles away to soften them up before attacking. Archers can also reduce unit numbers before melee attackers move in to finish them off. Terrain, elevation, and units designed with a rock-paper-scissors mentality will still play major roles in strategy. Using advantageous terrain and positioning can allow a handful of units to hold out against overwhelming odds. Cities can be upgraded with their own personal defenses, so they're not as reliant on having units garrisoned inside them, but it certainly helps to have a few.

This was a great first-look at what's to come, but there are still a few blank spots. Religion, one of the biggest features introduced in Civ4, will be reworked to fit into the new gameplay style. Details on how exactly it will work are still forthcoming. Additionally, city management is one area that wasn't covered during the presentation. Traditionally, managing an empire can become a bit crazed and hectic. It will be interesting to see how the development team approaches this. More details will become available as we draw closer to the fall, when Civilization V is expected to release.

