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GDC 2010: Independent Games Festival announces 2010 winners

During GDC 2010 on Thursday night the award ceremonies for the 2010 Independent Games Festival were held. While more and more contests and awards have been launching as of late for the indie games scene, the IGF still remains the most prestigious of all these awards with many award winners turning into big critical and sales hits.

The top award, the $20,000 Seumas McNally Grand Prize for Best Independent Game, was won this year by Monaco, the co-op themed crime caper title from developer Pocketwatch Games. Monaco also won in the Excellence in Design category. In the Vision Award category, which nets the winning team $10,000 as sponsored by Direct2Drive, the winner was Max and the Magic Marker, the unique puzzle-drawing game from developer Press Play. You can check out the full list of winners after the jump.

Seumas McNally Grand Prize
- Monaco, by Pocketwatch Games
Innovation (Nuovo) Award - Tuning, by Cactus
Excellence in Visual Art - LIMBO, by PLAYDEAD
Excellence in Audio - Closure, by Closure Team
Technical Excellence - LIMBO, by PLAYDEAD
Excellence in Design - Monaco, by Pocketwatch Games
Student Showcase Award - Continuity, by Ragtime Games
IGF Mobile Best Game - Spider: The Secret Of Bryce Manor
Audience Award - Heroes Of Newerth, by S2 Games
D2D Vision Award - Max & The Magic Marker, by Press Play

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