is the second and final micro-expansion for the unique sci-fi real-time strategy game. When combined with the previous expansion,
, a fully-rounded Sins experience. Don't let the term "micro-expansion" fool you. Although it might not have as much content as a full expansion,
is played. Where
improved gameplay by introducing things like fully customizable starbases so that players could build a stronger defensive posture,
(as its title suggests) brings in a much subtler approach to conquering the galaxy. Using politics will unite the galaxy under your rule. Of course, interstellar peace doesn't have to be all about peace and love. Players who prefer to build up a strong economy in addition to fortifying defenses can now put that money to use by paying off more aggressive players and letting them do all the dirty work for you.
Establishing diplomatic relations with rival factions has always been a integral part of any turn-based strategy game. Much of the
Sins success comes from being able to translate gameplay features that work well in turn-based games into real-time strategy. In doing so, the game takes a very unique approach to diplomacy with this expansion. Victory is measured through a diplomatic score, which gains or loses points in accordance to how well you get along with other factions. A whole new tech tree is included with
Diplomacy, giving players a chance to bolster their economy, their firepower, or manipulate factions into fighting each other. This being the case, the best way to play Diplomacy is on maps that support four or more players. It takes some time to get a handle on how politics works and how to use it effectively. Since nobody likes you at the start of a match, and gaining any sort of trust is an uphill battle especially with races that are pre-disposed toward hating yours. However, fighting to get ahead is typical of the
Sins experience. On the bright side, factions of the same species lean toward liking you, but not for very long. Winning over any of the opposition will involve doing completing missions for them. Other ways to gain influence include sending envoy units into an opponent's system and have talk on your behalf and paying them off outright.
There's the expected features, like researching trade agreements, exchanging ship or planet vision, and giving resources to allied factions. However, the real strength in
Diplomacy comes from manipulation. With
Diplomacy, players have the ability to issue missions to other factions, as computer controlled players have been able to do since the original game first launched. By offering up a reward, players can entice other factions invade a territory or weaken a rival by ordering a certain number of ships destroyed. At the same time, these custom missions will help improve relations between factions. If rewarding other factions (and potentially making them stronger) doesn't appeal to you, there's the option to go behind their backs and pay off the ever-present Space Pirates to raid the faction of your choosing. In preparation for the new clientele, the Space Pirates are stronger than ever before and if players are willing and able to shell out enough money, they can put together a sizeable force that can seriously ruin someone's day. With enough funds, players can gather a pirate force strong enough to wipe out all opposition in a territory. This is in addition to the normal Pirate countdown, where players factions bid against each other so that they will attack the one with the highest price on them.

The level to which
Diplomacy influences the dynamic of how
Sins is played can be subtle, but the effects ripple out to all parts of the game. Rivals will spend their time and resources going after the faction they dislike the most, so you can potentially avoid a lot of hassle if you manage to stay off the top of the hate lists. As they fight each other, you have a chance to develop your own strength and technology, which is actually a lot harder than it sounds. Players looking to win a diplomatic victory still need to invest in a sizeable army to take over territories and expand their empire in order to generate a strong economy. In other words, even a great mastermind needs to be backed by a powerful fleet of ships.
Diplomacy brings a number of other gameplay enhancements to the table, including speed controls so players can individually customize the rate of research, diplomatic rating, revenue or how fast the ships move. This helps greatly to improve the game's pacing, which is generally slower than most other real-time strategy games. There's also a new level of AI difficulty that takes things to the extreme. Even long-time
Sins veterans will find a formidable challenge. All that said, Diplomacy mainly benefits the single player and human vs AI match experience. An AI player is guaranteed to carry out a mission with the agreed upon price and its behavior and attitude relates directly to the diplomatic score. Then again, a human player could suddenly turn around and stab you in the back, which might appeal to some people.
With
Entrenchment, players strengthened defensive positions with powerful starbases.
Diplomacy compliments the previous micro-expansion well, and provides a richer
Sins experience. It also gives players the satisfaction of winning an economic victory without actually having one. Hiring pirate mercenaries to go in and soften up a planet (if not wipe it out altogether) has a certain satisfaction, and it certainly keeps you on your toes, since the same method can be used on you. Our major complaint is that factions will suddenly hate for no reason, even if you've spent the whole game ignoring them. This is likely because the computer worked to build up relations with other factions, which automatically bumps you up the crap list. Besides opening up the relations tree and guessing which faction hates you the most, it's almost impossible to figure out which one is gunning for you. Also, the option to bribe rivals with money and resources unlocks a little too far down the tech tree, and they don't work if the faction is already on the offensive.
Diplomacy adds a whole new layer of strategy, and it's a lot to get used to. It significantly turns up the need to multitask, but at the same time, players are presented with new and powerful tools to expand their empire. Picking up the add-on and turning the game into
Trinity makes for deeply challenging gameplay, and is definitely completes the Sins experience so that players have more variety in how they choose to conquer the galaxy.
Sins Shines in Online Multiplayer.
Just to add to the review, Sins can also be played in ONLINE MULTIPLAYER with human allies and opponents. (It's also possible to play comp stomps, which are games of humans v. AI, which is good for groups of friends who are just starting out.) Contrary to popular belief, online games really do NOT take forever to play. If you have 2 hours to watch a movie then you can play Sins online. Most of the games are 3v3, 4v4, or 5v5, which means that instead having to kill or purchase an alliance from 9 AI opponents, you only need to kill one opponent because your allies will match up against your other enemies. Also, in the online game it isn't necessary to kill every one of your opponents' planets. Once the outcome has been decided, the players on the losing team will call it "gg" (good game) and just quit or surrender so that you can start a new, fresh, competitive game. Most online Sins games take less than 1.5 hours to play with epic games (where the teams are well-balanced and competitive) sometimes lasting for up to 2.5 hours.
Playing Sins in single player against the AI just does not compare to playing it in 5v5 with human teammates and allied opponents (normally with pirates turned off and locked teams). In an online game, the human players start out on equal footing with one another and the game is about strategy and tactics, including team strategy and teamwork, and not about fending off pirates or how much of an artificial economic buff the AI receives.
Online multiplayer games are more challenging, more intense, more suspenseful, more fun overall, and more fulfilling. The AI isn't bad as far as AI goes, but there's just no substitute for having a human intelligence controlling the other players. Humans can surprise you and they can formulate a long-term game plan and have real teamwork. Online multiplayer is also great for groups of friends who can also get together on a voice comm chat program, such as Teamspeak, Ventrilo, or XFire.
To discover Sins online, click the button on the Main Menu. Just register an account, add a player name, then select and use that player name.
Also note that there are also several user-made mods and custom maps available for this game though the mods may not all work in the newly-released Diplomacy just yet.Posted at 12:01PM on Feb 18th 2010 by DirtySanchez