Download Unreal Development Kit February 2010 Beta (536 MB)
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February 8, 2010 – Epic Games has released a free, updated version of the Unreal Development Kit (UDK).
The February 2010 UDK Beta upgrade notes are as follows.
New UDK Features and Tools
- New color picker
- Update in real time, e.g., change color and see level lighting update as you drag!
- Properly deal with HDR colors
- Capture from the entire screen – even your desktop!
- http://udn.epicgames.com/Three/ColorPicker.html
- Screen door fades
- New screen door dissolve effect for fading primitives (SM3+ only)
- Actors can fade in/out based on their MaxDrawDistance
- Static meshes, ProcBuildings, Skeletal Meshes and SpeedTrees are supported
- Static Mesh LODs can and Massive LODs can cross-dissolve between each other
- To enable this feature:
- Set 'bAllowScreenDoorFade' to True in [Engine.Engine] .ini file
- Set 'bUsedWithScreenDoorFade' on materials that should fade
- New package backup system to prevent lost work due to a crash
- Snap to recovery feature for post process overrides allows you to choose a snap directly to the level pp settings instead of a gradual recovery
- Whole scene dynamic shadow for dominant directional lights around the camera which blends out to precomputed shadows based on distance
- Dramatically improved Navigation Mesh simplification
- 50-60% reduction in polygon counts, with corresponding 50-60% reduction in memory footprint
- Faster at runtime due to less nodes to traverse, etc.
- Makeup of mesh is much improved with edges that span obstacle to obstacle and provide more accurate width representation of the geometry
- Matinee improvements
- Multi-select support for Matinee groups and tracks
- Users can now copy and paste many tracks at once in Matinee
- Multiple Matinee groups can now be moved into a folder in a single action
- Curve Editor new feature: Movement axis locking
- Hold down the Shift key before dragging a key to lock to an axis
- Kismet improvements
- Added Kismet "And" gate
- Fires its output once, only after every linked input has fired at least once
- Ctrl + Enter now adds line breaks to Kismet comment boxes
- http://udn.epicgames.com/Three/KismetReference.html
- CameraAnim Improvements
- Greatly improved CameraAnim handling and blending of post-process values
- Static mesh LOD improvements
- Screendoor fade between static mesh LODs for supporting materials based on time
- Static meshes are forced down the dynamic rendering path while transitioning
- Static mesh dynamic rendering path now uses the same LOD heuristic as the static path
- Screendoor fade even works on dynamic shadows from the static mesh
- Necessary to avoid popping due to LODs shadowing each other
- Lightmap resolution is now halved for each static mesh LOD level
- Moving UTGame native code to UDKBase native package
- Volumes, static meshes and triggers now have more apparent collision hull wires
Optimizations, Upgrades, and Fixes
- Bink update fixes the #3 most common UDK crash
- SpeedTree applications upgrade from 5.0.0 to 5.0.2
- Fixes an incompatibility with tablet drivers
- Exports the G channel of normal maps correctly for use with UE3
- A few other minor fixes
- Static mesh component vertex color memory savings
- Painted vertex colors now use half as much memory
- Save System overhaul to unify map and content package code paths and enhance usability for content creators.
- http://udn.epicgames.com/Three/Eat3D.html
Updated UDN Documentation
- http://udn.epicgames.com/Three/VisibilityCulling.html
- http://udn.epicgames.com/Three/LitTranslucency.html
- http://udn.epicgames.com/Three/CustomLighting.html
- http://udn.epicgames.com/Three/ContentCooking.html
- http://udn.epicgames.com/Three/ContentBlog.html
Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
UDK community links:
LinkedIn user group: www.linkedin.com/groups?gid=2493123
Facebook: www.facebook.com/pages/UDK/183744733429


