
The games which truly exhibit technical excellence in the indie realm are often praised beyond all potential comparison. After all, technical advances here such as HDR lighting aren't the real technical advances. It's things that alter the gameplay in interesting ways while still being smooth and presentable that really excite indie gamers. It's interesting how graphics advances are praised as advances in visuals, not in technical creation, where other things are. Here's five games that just can't fit in any other category at the IGF thanks to their unrelenting technical improvements.

The impressive technical bits of Joe Danger are related almost entirely to the physics. Unlike other games, Joe Danger plays it rather fast and loose with physics. After all, you are playing a stuntman, and you expect to see some awesome stunts! Boosting and flying through the air headfirst into a wall may not seem like a technical achievement, but the successful distortion of physics mixed with the mayhem when you crash is quite impressive. Your bike splinters and break, you go all ragdoll, and the world is somehow a better place thanks to your rampant destruction. Joe Danger is the only game in this category that perverts physics, as the rest are fairly normal in that department.

The technical excellence contained within Limbo is focused almost entirely on the physics. Everything in the game has weight and purpose, even the player. You must use this weight and manipulation of the environment to solve many different puzzles, from stacking boxes (oh boy!) to manipulating the forest itself. While this doesn't seem like much, its actually one of the only games we've seen that incorporated physics so thoroughly, and for this it is definitely worthy of attention. Beyond the physics simulation, Limbo is not an especially technical masterpiece, but then again, physics is the new realm for games, and the better it is used the better it will become in the future.

Heroes of Newerth, as mentioned, plays almost exactly like Defense of the Ancients. Instead of mixing things up a little like League of Legends or Demigod, it's almost a straight port of the popular Warcraft 3 mod. You control a single hero, who must kill enemy units, monsters, and other heroes until one team gets the upper hand and takes out the other. It's that simple. The game is the kind that just about anyone can learn, but the community is rather harsh, so unless you are prepared to be peppered with comments belittling you as a noob, you may want to try friendlier games like League of Legends first. If you're into Defense of the Ancients, however, this is precisely it, and you'll love Heroes of Newerth for following the formula so closely.
The technical excellence in Heroes of Newerth comes entirely from the netcode. Heroes of Newerth has some of the best netcode we've seen, especially given the vagaries of the modern broadband connection. Pings are almost universally low, connections and disconnections are handled with grace by the server, and it feels like you are playing with friends in the room, not across the world. This is the very definition of technical excellence, and this sort of good netplay could be used in many other indie games to improve them. The best part about the online play is the rankings, which keep you always in the know regarding losses, wins, disconnections, and even minor statistics such as maximum damage dealt.

