The big new feature of BioShock 2 compared to the original game is the addition of multiplayer features to the art-deco themed first person shooter. Now the game's official community site The Cult of Rapture has reveal some more multiplayer details and that includes admitting there will be no LAN or dedicated server support.
The reason behind why those features are missing is a lack of time in development with the Q&A stating, "We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers." This seems somewhat odd since both games use Unreal Engine 3 which has native FPS multiplayer support. The multiplayer side of things was also developed by Digital Extremes which has ton of experience in FPS games (co-developing many of the Unreal-Unreal Tournament games with Epic Games).
The Q&A also goes over other items such as how they plan to handle multiplayer cheaters, why the game won't have ranked or unranked multiplayer servers and more. BioShock 2 ships to stores on February 9.
[Via Blue's News]
Reader Comments (Page 1 of 1)
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Yeah, that's about it. They never fail at making up some ridiculous reason and trying to cover it up.Posted at 1:32AM on Jan 28th 2010 by Unknown
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Doesn't Bioshock use Unreal Engine 2.5?Posted at 3:04AM on Jan 28th 2010 by Swinny



Since almost all PC games these days are essentially ports of the console versions, the real reason is they were just too damn lazy to change anything so it would work better on a PC. This is even more pathetic then usual considering Bioshock 2 was made in collaboration with 3 or 4 companies.Posted at 11:21PM on Jan 27th 2010 by Alive