
Another year brings another batch of excellently designed games. Unlike last year, we managed to get our hands on all of the games in this list, and they are absolutely fantastic. Some of the best design, mainstream or otherwise, made it to the finalists of the IGF this year, and it's to be seen if any other games can top these masterpieces for the rest of the year. So take a peek at some excellent games after the cut.

Monaco's entire goal is to reach the desired loot for each level and make it back to the escape van without dying. You have a choice of seven different characters, each with their own particular strengths and weaknesses. For example, the Locksmith can open locks extremely easily and has smoke bombs to distract guards, but isn't all that great at hacking or physical endeavors such as opening windows. The Cleaner, in comparison, can knock out unsuspecting guards and feign death, but can't really do anything besides guard removal with any sort of skill. When playing alone, each different character can completely alter the way you play a level, as the strengths and weaknesses make one path better than another.
The main appeal of Monaco comes from playing with friends, and it's an awesome experience. Up to four people can play together, and this neatly corresponds with the four initial characters you can play as before you unlock the others. With players working together, formerly difficult levels become much easier. As an example, the Hacker can look through the security cameras to see where a guard's patrol route is, while the Locksmith and the Cleaner hide in a locked closet near the route. When the guard passes by, the Cleaner leaps out to chloroform the guard, allowing the Prowler to open a window for the whole crew to leap out of to their getaway van. This is only a hypothetical, but merely the thought of something like this gives most co-op fans shivers down their spines, so Monaco's excellent execution only showcases the great design in both single-player and multiplayer aspects.

AAAAAA! is, as mentioned, a base-jumping game. You must leap off of a structure, plummeting downwards until you deploy your parachute and land safely. There's a few extra things you can do along the way, like crash into giant colored plates, flip off the spectators, or spray paint government property, but this is first and foremost a game about falling really fast next to dangerously solid objects. Dejobaan has crafted a game that is incredibly simple in both execution and design, and this is where they - and by extension, AAAAAA! - excel.
AAAAAA! was included not merely because the gameplay is addicting and arcade-like, but because the style merges with the design so elegantly. It has this madcap, eccentric genius feel to it, with weird monotone voices and random meditation videos being commonplace. It's surreal, absurd, and completely lovable, and this marriage of insanity and simplicity is why AAAAAA! sits comfortably as a finalist in the design excellence category. It may not have made any other categories this year, but it doesn't really need to.

Star Guard is about a man trying to find the Wizard on Mars so that he can kill him. That's it. On his way to the Wizard, the player must progress through increasingly difficult levels, fighting off enemies and traps alike so that he can free Mars from the Wizard's overbearing tyranny. You get only one weapon, there's two kinds of enemies as well as a few traps, and levels are roughly linear, although there's some divergence to get special items for bragging rights. This game is clear and focused in its goal, and that goal is to get you to the Wizard so that you can kill him and prove just how much of a badass you are.
The reason why Star Guard is a finalist is because nothing in the game feels out of place. It's the execution of such a finely-tuned design that sets Star Guard apart from everything else. There's absolutely nothing superfluous, and while there's a minimal amount of variety in the enemies, the levels are constructed in such ways that you still feel a challenge and are not bored despite seeing the same thing over and over again. The game is even color-coded: green is friendly, yellow is the level, and red is anything that can kill you. There's nothing quite as focused as Star Guard in the competition, and that's why it is a finalist.

