
In 4D space, an object is made up of 3D objects, in the same sense that a 3D object is made up of 2D objects (planes), 2D objects are made up of 1D objects (lines), and so on. If 3D is roughly considered to be a point along a 4D axis, 4D space can be interpreted as a line made up of points, with each point being a single 3D space. Confused yet? Miegakure roughly follows this analogy, with the fourth dimension being comprised of many 3D levels. In order to move through 4D space, you have to compress it to 3D space, which grabs the same slice of 3D space from each point on the 4D line to build a projection of 4D space into 3D space. In short, it's like Super Paper Mario or Crush, only instead of going from 3D to 2D, it goes from 4D to 3D.

Each puzzle is founded on a separate unique concept, which makes for some variety, and players will have to replay puzzles to get the targeted times and block limit. At its core, though, it's a simple sliding puzzle game, with a definitive solution for each (and sometimes multiple solutions as well) level you try. However, it adds a little through the gimmicks and encourages the player to think fast and efficiently, which turns normally boring and drab sliding puzzles into something much more entertaining. It's currently available for purchase or demo, so you may as well try it yourself!

