Showing off Dragon Age: Origins running on three monitors
AMD has been promoting its ATI Eyefinity multi-monitor technology for a few months now and today the hardware company announced that BioWare's recently released RPG Dragon Age: Origins now supports the technology. As you can see above the game is running on three monitors with a total resolution that's a whopping 5760x1200. In fact AMD states the maximum resolution the game support with the technology is 7680 x 1600. You can check out a video of the game running with the multi-monitor tech after the jump.
AMD has really taken advantage of its current lead in high end PC graphics. The company is still the only one that has video cards that support DirectX11. Meanwhile its main rival Nvidia has been quiet about their next-generation graphics plans and as we reported last week Intel has abandoned its plans, at least for now, to re-enter the high end graphics market.
AMD has really taken advantage of its current lead in high end PC graphics. The company is still the only one that has video cards that support DirectX11. Meanwhile its main rival Nvidia has been quiet about their next-generation graphics plans and as we reported last week Intel has abandoned its plans, at least for now, to re-enter the high end graphics market.
Reader Comments (Page 1 of 1)
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But I really do love the parts where they're in a dungeon, and the two outside monitors are rendering nothing but walls. Perhaps they should have stuck to open environments for this showcase.Posted at 12:43PM on Dec 10th 2009 by Jose
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@bysmitty
That's why the action bar has numbers...use your keyboard lol. It's much easier. I only use the mouse for talking and looting. The numbers lets you attack and stuff, and the W,S,A,D keys lets you move. It's not complicated.Posted at 5:04PM on Dec 11th 2009 by Leannan



I was going to post up a 'meh' but after watching the vid, it actually looks pretty cool. It does look like it kills the interface though separating different parts on to different monitors which would be a pain in such a mouse driven game like DA. The time delay of having to select you spell in the lower left of one monitor and then specify your target all the way on another monitor would be suicide unless you are pausing for every single action.
...bysmittyPosted at 12:22PM on Dec 10th 2009 by bysmitty