
While on the surface Quake III Arena and Unreal Tournament were very similar games, the truth is more complicated. While UT still used a software renderer like the original Unreal, Quake III Arena used an all new graphics engine (now known as id Tech 3) and was the first id game that would use hardware acceleration without a software mode. It was a risky move; that kind of technology was not a part of every gaming PC at the time. However, the game was a solid sales success and most likely helped to spur the adoption of graphics cards that supported hardware acceleration.
While Unreal Tournament impressed gamers with its huge levels and tons of content, Quake III Arena deliberately went for a minimalist approach. The levels were smaller, the gameplay modes were restricted to the basics, and weapons were cut down to fan favorites like the rocket launcher and the rail gun. Instead Quake III Arena concentrated on gameplay and balance, making sure that the levels, power ups, weapon placement, and player speed worked well. Like UT, Quake III Arena also had AI bots that could be played against if you could not find an online game.

Download the Quake 3 Arena Demo (PC)
Download the Quake 3 Arena Demo (Mac)
Download the Quake 4 Arena Demo (Linux)
Both Unreal Tournament and Quake III Arena had a number of third-party modifications that extended each game's shelf life even more with additional levels, gameplay modes, characters, weapons and other content that could be downloaded from fan run web sites. In 2005, id released the source code for the engine used in Quake IIII Arena. That allowed some Q3A mods to be turned into free stand alone games. Other free first-person shooter games have been built from scratch using the engine with modifications to its source code. More recently, Epic Games did something similar by providing game developers with the free Unreal Development Kit, based on the Unreal Engine 3, that lets developers make stand alone game titles.
In the end, Unreal Tournament and Quake III Arena broke barriers in the first person shooter genre and showed that if the game was good enough a multiplayer-oriented title could be successful. Today, there are a ton of multiplayer-only shooter game titles out there including some that are free-to-play like Quake Live, Combat Arms and others. They all owe a lot to Epic, Digital Extremes and id for clearing a path and making that kind of game title viable.

