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Interview: We chat with Exor Studios about Zombie Driver Two


What kind of environments will the player have to drive through in the game?

In Zombie Driver there is one big city which you can explore. Some portions of the city are blocked at the beginning and you gain access to them as the game progresses in a similar way like in GTA. You start in a field military base on the suburbs. The city is quite big with areas like the harbor, an industrial area, a modern city center, a big park, an airport and a train station. It is split into 3 parts by a river where you get over drawbridges so there is plenty of ground to explore.

Will there be any special kinds of zombies to deal with?

Besides the traditional male and female zombies that will use melee attacks we have zombies that will throw projectiles (pieces of junk) at your car and zombie dogs that are much faster than others. There are also some big mutated zombies which are much harder to kill and special fat zombies which you should avoid since they explode damaging everything in the vicinity. With enough skill you can use the fat zombies to kill all other enemies in close proximity.

What other interesting features does Zombie Driver have?

One of the cool things is the combo system. You gain cash for each zombie kill, but only the kills that are done by hitting zombies with your car extend the combo timer. With enough skill you can chain car hit kills with weapon kills to create huge combos gaining a lot more than you would just by shooting. Besides the main mission objectives there are also sub objectives in each mission for which you unlock additional cars such as the limo or the prototype super car.

What can you tell us about the graphics features about the game?

The game is built on the open source Ogre3D engine and uses PhysX to simulate physics in the game. Despite the fact that it's an arcade game it received a lot of polish when it comes to 3D graphics. The textures are in very high resolution and the poly count is quite high. All 3D details are projecting real time shadows so for example when you destroy a fence all of the parts will cast shadows. It can get quite spectacular when you shoot a rocket in a group of zombies.

Any plans for a free demo of Zombie Driver?

Yes, a demo will be available soon after the game launch. It should be available still in December.

What's next for Exor Studios after your first release?

That depends on how Zombie Driver does on the PC. We would love to add more game modes to Zombie Driver such as a race mode (with miniguns, zombies and fences on the way :) or the survivor mode (stay alive for as long as possible). Besides that we would like to create Linux and Mac ports and of course bring the game to XBLA and PSN but that depends also on our partners. After Zombie Driver we would like to get back to D.I.P.R.I.P. and finish it as a really excellent game. We also have a few fresh ideas for this type of smaller arcade games.

Finally is there anything else you wish to say about Zombie Driver?

I hope that players will like it as much as we enjoyed making it and I want to thank everyone who contributed to the open source technology that we are using. They are all in some part co-creators of Zombie Driver! Thank you

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