With the success Puzzle Quest saw in fusing the casual puzzle game Bejeweled with role-playing elements and a story, one could reasonably guess that it was only be a matter of time before PopCap would to capitalize on its popularity by developing its own version. What few saw coming is the partnership with Square Enix in developing Gyromancer. What we have here are two giants in their respective fields coming together to create the ultimate puzzle RPG hybrid. The contributions from each party are clear: PopCap adapts Bejeweled Twist to act as the combat system while Square Enix is responsible for the plot and characters. Yet somehow, these two innovators end up looking like second rate imitators when combining their expertise.
To enjoy Gyromancer, the player must first love the Bejeweled Twist game mechanic where players match gems together using a dial that turns a group of four clockwise. The minigame is used with only a few changes, and there are very little to keep it from getting stale. Sure, there are a few aspects that go along with the role-playing aspects, but not nearly enough. Players take the role of a mage that summons different creatures to battle, but can only carry about three at a time. Each creature has a host of abilities that are charged with power by matching gems. Gems matches that go with the creature's color, creating chains, combos and matches of four or more fill these powers faster. Every twist of the dial gradually fills the enemy's power meter, so there's a strong sense that players are competing against themselves instead of battling against a creature. On one hand, this system successfully overcomes the problem of feeling like the game is somehow cheating to win, an issue that plagues Puzzle Quest. On the other, it robs the creatures of any sense of individuality. Battling one type of creature feels little different from any other, despite their powers and weaknesses.


We're under no illusions that the story should be as deep as a Final Fantasy game, but the role-playing elements in Gyromancer are slim when compared to Puzzle Quest. There's no way to customize anything. The character's name, look and stats are fixed. All emphasis are on the collection of nineteen creatures, and each one has a fixed evolutionary path that unlocks by discovering newer versions during exploration. Better versions of creatures have more hit points, a higher level cap, and a minor change in abilities, which doesn't really matter because there's no circumstance in which a player will prefer using a low level version of any creature. Additionally, all versions of the creature use the same art, so there's no distinguishing a higher form from a lower one. The main character levels up, but this doesn't seem to benefit anything except on the rare occasion where the player goes into combat instead of a creature. There are no items for boosting stats and no way that we found to purchase consumable items, like a remedy to take away negative effects, which makes us wonder what the point is in running through special puzzles and old levels to accumulate so much money. It takes money to add or replace creatures from the roster, but once players are comfortable using a certain set of creatures, there's no point in switching any of them out until upgraded versions are found. There isn't even a health potion to heal or revive creatures. Everything has to be found while exploring, which the game doesn't make easy, since the overhead map only provides a limited view and doesn't differentiate areas that the player has been from new ones. On top of that is a quirky movement system that requires players to direct an arrow by holding down a mouse button instead of simply clicking on a destination.

Puzzle Quest: Challenge of Warlords was released over three years ago but offers a significantly richer experience and costs less than Gyromancer. PopCap and Square Enix may be fantastic in their respective fields, but this game doesn't feel like a collaboration between the two... more like a marriage of convenience. Gyromancer is a functional game, and can be fun to play, but not so much more so than a marathon session of Bejeweled Twist.
Final Verdict


