Fans of the Diablo series know that for the upcoming third installment in Blizzard's action-RPG series the game developers have been working with a tree-style of architecture for their character skill system. Well, that seems to be officially out of the game design now, according to Blizzard's Jay Wilson
Speaking to site Diablo Fans (natch) Wilson states, "About that, we've decided to remove the tree-type architecture and we are moving into a purely skill-based system." Wilson admits that their new skill system is still in the early design stages and that they wanted to try out a few new ideas. He adds, "It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se." Since Diablo III's release date is at least two years away we think they have some time to come up with something.
[Via Blue's News]
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Reader Comments (Page 1 of 1)
2
Looks like they are making it more appealing to the you know who crowd, and I don't mean the casuals.Posted at 8:18PM on Nov 24th 2009 by Unknown



Not sure what this means exactly, but Torchlight played down the 'tree' element of skills by making skills unlockable simply with a level requirement (rather than the conventional level requirement/skill prerequisite).
This meant you didn't have to buy skills you don't care about simply to get the things you want, which is definitely a good thing.
I'm sure Diablo fans will be up in arms about this, but it's not necessarily a bad thing. Diablo 2 wasn't perfect. There is room for improvement.Posted at 5:30PM on Nov 24th 2009 by asfm