

Each level's runes are laid out differently, grouped differently, so it's not as simple as just laying down runes. The runes you're given arrive in groups, arranged in different configurations. These configurations might be: two runes on top of each other, or three in a line, or three in an "L" shape, etc., with all colors mixed together. You're given notice of what configuration is to arrive next by way of a graphic in the upper left corner, Tetris-style. Pressing the right mouse button rotates each grouping, allowing different placements for maximum advantage.
Invariably, you'll place a group that will cause a match but leave a few runes behind. If you're not careful, you'll clutter up the board, which can be a problem, as you cannot lay new runes over existing ones.
If you match four or more runes, you'll leave behind a special symbol. This symbol represents a spell. The spell will show up randomly somewhere on the board. To activate it, you'll need to match its color just as you'd match any other. There are different spells -- a fire spell will destroy all runes in a cross pattern above, below, and to both sides of the spell, for example. A vanish spell will remove random runes from the board when activated. Spells can also trigger existing spells on the board if the spell effect contacts that spell.

Later, stones are introduced that take the place of runes. These stones can't be matched; they can only be destroyed by the use of spells. And finally, there is a time limit under which the board must be cleared, or you're forced to restart the level. This can only be done a given number of times -- using up a "life" -- but new lives can be had by the accumulation of enough points.
Spooky Runes is engaging enough to be given a spin. If you're a fan of the Match 3 genre, go check it out.


