

Machinarium is rendered in the same style. One look, and you immediately know that this was not a game crafted in America. There's an aesthetic to the experience that points out its otherness. Ostensibly, the story in Machinarium centers around a little robot on a quest to do ... something. The demo just starts with the action in place, and there's no lead-in to any kind of a story. It's hoped that the full version will explain things in more detail.
But even if it doesn't, there's something compelling about wandering around these evocative landscapes and interacting with its quirky characters. The creatures you meet in your travels don't speak aloud; rather they display a dialogue balloon next to them in the manner of comic books that explains in pictorial form what it is they're thinking about or want. That's the only clue you'll get as to what your objective is meant to be.

At the same time, however, Machinarium is quite a bit like all the other point and click adventures I've ever played, in that the leaps of logic required to progress to each new area don't always feel like standard thinking. There is a bit of item combination involved, but items don't always fit together in ways that you'd expect them to, and that can be annoying.
All in all, however, the all-too-brief demo did make me want to play more of it, just to see what else is waiting around the corner of this inventive and creative world. You can grab the Machinarium demo right here on Big Download for both Mac and PC.

