S.T.A.L.K.E.R. Call of Pirpyat DirectX11 screenshots show off . . . shadows?
See the difference? Yep, it's hard to see but the enviromental DirectX11 shots have objects generating softer and more realistic shadows than their DirectX10 counterparts. The screenshot you see above is supposed to show a "normal" DirectX10 screenshot (on the left) and the tesselation support for DirectX11 (on the right). Quite frankly the visual difference to our eyes is minimal but perhaps it looks better in a live gameplay demo.
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Reader Comments (Page 1 of 1)
mehPosted at 1:25PM on Sep 25th 2009 by freeks
I though I had trouble with spotting differences in graphics of games, but I see a clear difference: Notice the filters on his mask, the DX11 cans look much more rounded, as does the brown hump on his back. Also, the lighting looks much more heavy (on the bloom) on the right. I don't necessarily think it looks better (a little too much bloom actually), but the difference is, again, quite noticeable. Posted at 3:21PM on Sep 25th 2009 by Jose
The power of tessellation. I hope more developers use DX11.Posted at 7:21PM on Sep 25th 2009 by Einhanderkiller




hey at least they didn't pull a microsoft and show halo running directx 9 and crysis running directx 10.Posted at 1:15PM on Sep 25th 2009 by Sam