|  Mail  |  You might also like GameDaily, Games.com, PlaySavvy, and Joystiq

Borderlands: Features




  1. Summary
  2. Background
  3. Hype
  4. Features


Borderlands has pushed its open-world, procedural generation, and co-op so hard that other features may have been left by the wayside. We've never done this before on All You Need to Know, but sometimes new things are a good thing. So here are some features that we think will be in the game, or would like to see more information about if they are in the game.

Borderlands takes pride in its procedural gun creation system, so there is one thing we would like more than anything else: an encyclopedia of guns. This encyclopedia would keep track of each gun you have acquired, and would rate you in percentage according to how many guns you have. This would give incentive for players to play the game more as well as give the designers a chance to show off some clever procedural writing skills. This feature has a good probability as being one that has not been shown off, but if not, we hope that the community steps up and takes the mantle of discovery and dissemination of information.

Another feature that will undoubtedly (or so we hope) be in the final game is some form of storage. The ability to store all your guns will be a godsend for packrats and collectors, but chances are that any storage will be limited to prevent this sort of hoarding behavior. We do hope that there is some form of housing that we can customize. If you can walk into your house and place a brand new gun in a rack that showcases your collection, we will worship this game. It's doubtful it will go that far, though, which leaves it to modders.

Most open-world games have maps, which is well and good. Most open-world games don't let you annotate the map for important details, which is not. Maps are just as important as locational note-taking tools as they are ways to find your way around. Chances are Borderlands has no sort of notation system, which will only let us down further. One can cross their fingers and hope that notations eventually find their way into the mainstream.

Finally, the possibility of LAN play is very much desired. We know that players love to play online with each other, but this sort of genre screams for LAN-based play. Sitting around playing Diablo with some friends late into the night is a cherished memory for many gamers, and given the spiritual successor nature of Borderlands, this is highly desirable. But we are unsure if it will actually be in the game, or if people must simply stick to online co-op only.

Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download