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Should Valve spin off its Steam service into its own company?


Valve launched its Steam download service with the release of its own game Half-Life 2 nearly five years ago. Since then the service has grown into one of the biggest, if not the biggest, service to download and purchase full PC games. It has hundreds of titles available from nearly every major PC publisher and has also opened up its service for independent game developers to offer their games via Steam. It has changed the way PC games are sold and, along with similar services, is slowly moving the PC game industry away from the brick-and-mortar retail store model.

But Valve is also a successful game developer and also sells its Source engine for third party developers to use. Does Valve's ownership of Steam ultimately become a problem for the PC game industry? Gearbox Software CEO Randy Pitchford seems to think so. In a new interview with Pitchford for the November 2009 issue of the Maximum PC print magazine (now on newsstands), Pitchford says,"It would be much better if Steam was its own business. There's so much conflict of interest there that it's horrid. It's actually really, really dangerous for the rest of the industry to allow Valve to win."

In fact, developer/publisher Paradox Interactive did exactly that when launched its GamersGate PC game download service in 2006 and in 2008 spun off the that business into its own company. Stardock, yet another PC game developer/publisher, runs the Impulse PC download service that offers games from third parties.

Pitchford also believes that " . . . Valve is exploiting a lot of people in a way that's not totally fair. Valve is taking a larger share than it should for the service it's providing. It's exploiting a lot of small guys." We've emailed Valve to see if they wish to respond to Pitchford's comments but so far have yet to hear back.

Should Valve spin off Steam into its own company?


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