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America's Army 3 gets a sizeable update


America's Army 3 is getting a big update today that addresses a number of different bugs and gamplay issues. The game updates automatically once the game launches through the Deploy Client. A full list of changes is shown after the jump. So, update and get back into the fight, soldier!

Download America's Army 3 Deploy Client (273 KB)
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America's Army 3 v3.0.6 Release Notes

Training

  • Corrected error that sometimes resulted in hangs when starting training missions
  • Fixes single player sprint/dive failing to bring back weapon after grenade toss
  • Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
  • Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
  • Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
  • Fixes incorrect colors on correct/incorrect text on the CLS AAR
  • Fix for close menu and double menus in training levels
  • CLS AAR now shows the CLS achievement if earned
  • SDM AAR now correctly displays the hit location on the targets


Gameplay

  • TS3 voice rules now work correctly after map rotation
  • Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
  • Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
  • Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
  • Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
  • Client will now cleanup old stat cache files on start up
  • Removes "player didn't play in round" server logging message
  • All grenades will now properly display for all class types appropriately
  • Fixes weapon vanishing when player crouch/slides after a grenade is thrown
  • Fix for going prone weapon vanishing after grenade toss
  • Setting "Brightness" now saves properly
  • Added numerous Server Browser enhancements for performance
  • Activates primary weapon after sprinting if player no longer has a weapon
  • Weapon is now unzoomed/lowered when changing weapons
  • Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
  • Interrupted reloads now return to the previous weapon fire mode
  • Fixes issues related to loadout at spawn
  • Fixes leaning players not being able to be hit in the head
  • Fix for grenades incorrectly triggering overpressure effects
  • Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
  • Fixes issue in some AARs that were displaying the incorrect rank
  • Fix for being stuck in ACOG 4x zoom when using breath control
  • Fix for battle planner Area of Operations losing functionality in lower areas of map
  • M249 reload should be corrected for soft bag ammo
  • Fixed CLS treatment menu so it should always appear (when appropriate)
  • Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
  • Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
  • Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
  • Fix for enemy secured count not being included with enemy confirmed in Mission AAR
  • Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
  • Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
  • Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
  • Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
  • Corrected first deployment cinematic
  • Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
  • Kill/Death Ratio UI display now rounded to the nearest tenth
  • Fix for quick weapon swap inconsistency
  • Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
  • Preplanner objective buttons should no longer be off the edge and not be able to be clicked
  • Melee and M320 incapacitations should now count correctly
  • Radial menus should no longer interrupt firing until they fade in
  • Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
  • Fix for melee working through walls if enemy soldier up against opposite side of wall
  • Modified appearance of CTT background
  • Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
  • You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
  • Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
  • Fixes door sounds to work in multiplayer
  • Fix for end of round AAR not always showing the correct winning action player
  • Fix for TAH briefing not having correct text
  • Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
  • Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
  • Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
  • Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)


Stats & UI


  • Rank display corrected
  • Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
  • Fixes maximum length of player or soldier name issues
  • Adjusted the soldier overview statistics
  • Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
  • Stick to the plan achievement fixed
  • Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
  • Several achievement rules corrected
  • Corrects Advancement Points not being awarded properly for completing training missions
  • Adds messaging when achievements are earned on server without enough players
  • V for Victory scoring rules corrected
  • Account linking should now work
  • Account settings page now has very brief instructions on using the "unit information" (clan) tag field
  • Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
  • Login button should once again be highlighted
  • Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
  • Map vote functionality restored
  • Vote kick UI now has room for all player names
  • Fixes for when vote kick target leaves server - - the vote kick option now fades out
  • Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
  • Settings UI: Resolution adjustment for 4:3 ratios now work properly
  • Fixed several menu issues that could result in locking movement (or not locking movement)
  • Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
  • Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
  • UI corrections to several Army information pages
  • Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
  • Fix for group handling logic so players in multiple groups have their groups prioritized
  • Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
  • Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again


Missions

  • VIP standard loadout on Impact now has the correct number of magazines
  • TAH volume on Impact can no longer be taken from below the building
  • Impact now has a moving Firescout
  • Fixed Impact level exploit where players could prone/crouch their way out of world
  • Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn


Admin & Misc

  • In game IRC now sends the game version in the link
  • Several support and community page links corrected
  • New Authentication SDK with several fixes
  • New MBS SDK with several fixes and performance improvements
  • Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
  • Updated the OpenAL DLL's included with the game to the latest from Creative
  • Fix for Alt-Tab crash when using Vista (or DX9 in general)
  • Fix for performing radial menu action leaving left mouse button in pressed state
  • Admin communications console commands should now work correctly
  • Server admins can no longer pick a team and no longer appear in the team select list
  • Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
  • AdminRemovePlayerAdmin response message corrected

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