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PAX 2009: Mass Effect 2 hands-on impressions


It was short but sweet; that's how we would decribe our brief but hands-on demo with an Xbox 360 build of Mass Effect 2. You can't really go too deeply into gameplay for a huge sci-fi RPG ffrom BioWare with just a few minutes of gameplay but at least we got an idea of what the combat gameplay was like at our PAX 2009 demo this weekend.

The demo had us control Mass Effect 2's lead character, the human hero Commander Shepard, as he and two other members of his team storm a building in a vast super-city (think Corasaunt in the Star Wars movies) to get to an alien female baddie. The end result is that Shepard and his team end up with some help in the end; a new alien lizard like character who thinks nothing of sneaking up behind someone and breaking his or her neck.

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While there were examples of BioWare's trademark branching conversation system, most of the game was all about doing some Gears of War-style cover shooting to get to the headquarters. Shepard had to deal with armed aliens, nasty robots and even some rocket positions at the end. Obviously the full version of the game will have characters deal with special abilities and skills that need to be improved but none of that was really needed in our PAX 2009 demo; we just used our standard rifle, covered and poked our heads out to shoot, and soon pretty much every enemy was down for the count.

It's truly impossible to get a feel about how Mass Effect 2 will really be like based on this demo. If this were a typical third person shooter we would be encouraged but there was none of the deep RPG gameplay than we expect to see in the final product. However it is BioWare we are talking about here so we aren't worried too much about them not delivering on their promise of a better sequel. Mass Effect 2 is still due for release in the first quarter of 2010.

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