
The panel revealed that there were several reasons to make the Monk class playable. They wanted a class that was more like a fighting game character and they wanted to make a character that was more inspired by pen-and-paper RPGs. Overall they felt that the Monk was different than the first three classes in the game.
The team showed off a number of the Monk's special combat moves including one, called Way of the Hundred Fists, where a ton of fists are activated at once. Another, called the Exploding Palm happens when a palm attack results in an exploding body. Like in a fighting game, special moves can be used in combos to perform truly lethal attacks.
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Other heroes of Diablo III are getting some changes. For example, the Barbarian class is getting some changes to its Whirlwind attack. The development team made a new monster, the Dune Dervish, that also has a similar attack but looked better than the Barbarian's power. The new Whirlwind is thicker and more impressive looking (especially when the Barbarian decimated a number of helpless cows in a demo of the new power)
The dev team also talked about why their BlizzCon build of the game doesn't have runes. While game director Jay Wilson said that runes are not going anyway, they decided to disable them in this build until they get some other elements in the game up to speed.
And what about Diablo III's monsters? Apparently the team feels that they should "make it simple" with each monster each having one basic goal. The key is to have lots of different monster combinations, including adding new monsters in the game, to keep the player from getting bored.
Some of the new monsters were also revealed. One is a swarmer-like creature that looks like a giant wasp. It's more of an arcade style of action; in fact a Galaga-like arcade game was shown to the audience that showed the kind of attacks inspired the creature.
The dev team also talked about why their BlizzCon build of the game doesn't have runes. While game director Jay Wilson said that runes are not going anyway, they decided to disable them in this build until they get some other elements in the game up to speed.
And what about Diablo III's monsters? Apparently the team feels that they should "make it simple" with each monster each having one basic goal. The key is to have lots of different monster combinations, including adding new monsters in the game, to keep the player from getting bored.
Some of the new monsters were also revealed. One is a swarmer-like creature that looks like a giant wasp. It's more of an arcade style of action; in fact a Galaga-like arcade game was shown to the audience that showed the kind of attacks inspired the creature.


