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GRIN officially shuts down; blames publishers for late payments


Even with the release of three major games in the space of a few months this year, the Stockholm-based game developer GRIN could not stave off extinction. Today the company's official web site has now admitted it will close its doors after shutting down two of its satellite development teams earlier this year.

In its farewell message, GRIN blamed unarmed publishers it worked with for its demise saying, " . . . many publishers have been delaying their payments, causing an unbearable cashflow situation." It doesn't look like one of those publishers is Capcom; the company's two founders Bo and Ulf Andersson thanked the publisher of their Bionic Commando game "for being honest, a rare gift" in their farewell message. GRIN also had two other games come out this year; Wanted: Weapons of Fate (from Universal's interactive division) and Terminator Salvation (from Evolved Games).

GRIN released a couple of smaller PC games in the early part of this decade; the futuristic racer Ballistics and the post apocalyptic racer Bandits. Later Ubisoft hired GRIN to create the two PC ports for the Ghost Recon Advanced Warfighter series before they were signed to multiple console-PC products. In their farewell message, GRIN's founder makes mention of "our unreleased masterpiece that we weren't allowed to finish" indicating they were indeed working on a new game project before their shut down.

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