
The character customization options are scant indeed. None of the face, hair, or color choices are inspiring, or even interesting. There isn't so much art direction as there is art wandering around lost. I can't pick out a definite style, which may have less to do with WAR's artists as it does with the fact that there's only so much you can do with the fantasy milieu anymore.
There was one thing that stood out as different. At an early stage of my character's career, I was told to shoot down some harpies with a bolt-thrower, sort of like an emplaced ballista. When manning the device, the viewpoint switched from third person to first person, and I was aiming a reticle around, targeting each harpy. Unfortunately, the novelty passed all too quickly, the actual combat was over far too soon, and the experience wasn't repeated.

Miscellaneous points: the "ding" announcing a new level is not as thrilling as WoW's; hovering over an enemy reveals its toughness compared with yours ("easy", "equal", etc.); items can be dyed different colors. It's just not as fun as WoW is, all told. And given that WAR has had years to study WoW to determine how to improve upon it, that has to be the biggest criticism against it.
In general, I'm all for games being released simultaneously on both PC and Mac, and the fact that WAR has joined the likes of WoW, City of Heroes, and EVE Online as a dual-platform title should be cause to rejoice. But the sad fact is that it's a game that fails at nearly every single point in comparison with WoW, to the extent that I can't recommend it to anyone. If you've never played World of Warcraft, you might find something to enjoy in Warhammer Online, but you'd still be better served skipping it and going straight to WoW instead.

