World of Warcraft is arguably the most popular MMO of all time. Dozens of other MMOs try to emulate it in the hopes of capturing its essence, but mere mimicry isn't the key to success. Others attempt to do just the opposite of what
WoW does, trying to fill an ignored niche for players, and have some moderate success. Boasting a player base well into ten million plus and showing no sign of stopping, Blizzard has developed a monster.
It's this very factor that has a lot of game publishers sizing up
WoW's audience hungrily. An established base like the one WoW's got is the brass ring that capitalists dream of catching. But when it's all said and done, no one has come any closer to being able to replicate what makes
WoW so popular. Can
World of Warcraft be toppled from its throne as the king of the massively multiplayer online game? What would it take to achieve that goal?
To beat
WoW at its own game, it's important to first understand what it does and how it does it. Consider that at the time of its launch, the leading MMO was
Everquest, which enjoyed a position among the other MMOs of the time similar to
WoW's at this current time. Blizzard undeniably looked to EQ for ideas on how to develop their own game, even if it was only to do away with the parts that they didn't like. What they ended up with was something unprecedented, so it must have worked (beating even
Everquest II to the punch), but what elements make
WoW so compelling?
First of all,
WoW is just stunning. From the character models to the color palette to the environment to the spell effects, every graphical element is designed to provide a unique identity, while harmonizing with the overall aesthetic of the game. By moving away from a strictly representational appearance, Blizzard was able to infuse each character with so much vibrancy and energy that it's a true pleasure even just to watch people running around.
Furthermore, this attention to detail is extended to every creature roaming Azeroth. It's fun to watch the idle animations of the various critters that wander the landscape, each with their own expressiveness and personality. And the world given to the players to traverse is equally captivating, with a distinct atmosphere for each particular area. With so much visual variety and splendor, it will be tough for a competitor to match
WoW on that level.
Connected to this is
WoW's character creation tool, which has been surpassed in complexity to some extent by other games such as
Age of Conan, though again the realism of
AoC, while compelling in its own way, tends to want for lack of expressiveness. Both of these are nearly overwhelmed by the sheer number of MMOs that mimic the Asian aesthetic, however -- whether that style is the overblown, baroque fashion that passes for realism, or the huge-eyed, nearly superdeformed look that evokes a childlike sense of play. Regarding functionality, there seems to be a trend lately toward creating class-less characters; instead of choosing to be a Priest, Warlock, or Warrior, the player would select from a menu of abilities. This offers more flexibility in play, and seems like the way forward for MMO gaming. It's not for everyone, of course, but upcoming MMOs like
Champions Online will use it, so we'll see how it all pans out.
*cough*ToR*cough*
Bioware makes that game look amazing... 'Nuff Said.Posted at 4:12PM on Jul 8th 2009 by z0mbyjr