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BioWare founder believes games can be entirely story-driven


When we think about games we mostly think about features; what weapons and/or powers we can we get and how combat works with them. But could a game like, say, Dragon Age: Origins be made that allowed the player to just experience the story with no combat at all?

BioWare co-founder Greg Zeschuk believes that answer is, "Yes". In a new chat with Gamesindustry.biz he states, "We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?." He added, " . . .there could be really good opportunities created by different people coming to games that are story-driven. And primarily, that's the main thing. "

So the question is: Would you buy a game that focused mostly on telling a story with little to no combat or is that kind of combat interaction still needed in an RPG game?

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