|  Mail  |  You might also like GameDaily, Games.com, PlaySavvy, and Joystiq

Mac Monday: Escape Velocity Nova


The mighty Ambrosia Software keeps churning out great games for the Mac, never resting on its laurels. However, there is one title in its roster that continues to iterate, and that's a genuinely good thing, because it keeps getting better with each pass. The Escape Velocity series, originating on the Mac for the now-Classic OS in 1996, has seen its third version drop in 2002, called EV Nova. It has only recently been made available as a Universal Binary, hence its inclusion here in Mac Monday. Even if it weren't for that, however, this game deserves to be brought to the attention of an audience who may not have had the pleasure of playing its earlier incarnations.

At its heart, EVN's gameplay hasn't notably changed from the first version. You take command of a low-level spacecraft, and attempt to rise to power by trading goods throughout the galaxy, indulging in some combat along the way. The graphics are still glorious 2D, which in this case is a welcome deviation from the typical trait seen in game series that run for a while -- the Ambrosia devs know not to mess with a winning strategy.



The first thing you'll do is choose a name for your pilot and your ship, or just accept the defaults. Then you're dropped right into the thick of things. The backstory includes a number of federations and alliances with which you can later choose to ally yourself, but for now, it's just you and your bottom-of-the-line cargo ship. EVN is not so complex that you can't figure it out on your own, but new players will definitely want to take the offer of a friendly veteran NPC who offers to show you the ropes.

The first thing you'll learn is how to look at a spaceport's goods to determine what's being sold and for how much. Each port has its own pricing system for different goods, and over time you'll remember which ports will pay the most for the particular cargo you're carrying. As in all trade, it's good to buy low and sell high, and you'll be able to see at a glance which goods are marked for each. In addition to items like medicine, food, metal, equipment, luxury goods, and others, you'll be asked to ferry passengers from system to system. Your ship can only hold so much, however, so it's important to prioritize which goods will fetch the highest price, and to make as few trips as possible to finish the transaction.


The next thing you'll be shown is how to navigate the galaxy. From wherever you are, you can call up a galactic map that presents planetary systems as a sort of interconnected web of nodes; each node is a system. To go between systems, you'll highlight the one you want on your map and make a hyperspace jump to there. You can only travel in a straight line directly between connected systems, and each jump consumes a portion of energy from your hyperspace engine. At first, you're dependent upon a port to recharge this energy, which allows for about 3 - 4 jumps in a row without recharging -- and each recharge takes money to purchase -- but later you'll be able to upgrade your ship with more jump energy capacity, or the ability to automatically let a port recharge your ship so you won't forget to do it by hand.

You can get information on each system before you jump by clicking on its node; you'll see information for Government, Legal Status, Goods Traded, and Services. It pays to keep track of each location's info so you can intelligently plan your rounds to maximize your profits.


Reader Comments (Page 1 of 1)

Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download