Gamers were upset when it was learned a few days ago that the PC version of Ghostbusters would lack the multiplayer features that its Xbox 360 and PS2 counterparts have. We asked the game's publisher Atari for comment on this issue and they sent over a response from Dan Irish, the CEO of the game's multiplayer developer Threewave Software:
Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team.
We have yet to receive a response to our other question on if Atari plans to add multiplayer support for the PC version of Ghostbusters via a patch.