
Science Girls! is more of a standard RPG than the other two featured games. Fans of the genre will immediately feel at home with the interface and leveling style. What may surprise you about SG!, however, is its approachable silliness and gentle humor. Hell, you might even learn a thing or two! Read on for some science!

The game begins with you at school, talking with another Science Club member. Jennifer is the Biology specialist, and your interaction with her is pretty funny. The two of you bicker a bit before hearing screams coming from outside, and go to the windows to find a number of creatures that look like vegetables attacking the faculty. It's time for the girls of the Science Club to go to the rescue!
You and Jennifer decide to go from floor to floor to look for those in need of assistance. You start on the 5th floor, and you can't get down to lower levels until you've gone through each room on the floor. Most of the rooms are empty except for an alien to attack. Once the attack begins, the graphic changes from the room in question to an isometric view of a bare grey floor, with your team on the left and the monster on the right. Even further, you and Jennifer change to tiny chibi versions of yourselves, and it's on.

A turn consists of choosing from one of five options in your character's menu: Punch, Defend, Item, Flee, Special. Each character has these options, regardless of any particular specific abilities they might individually have. Choosing Punch requires the expenditure of one SP, a unit that measures how many actions a character can take. Why it's "SP" rather than "AP" is beyond my understanding. The other metric is HP, which measures your character's health.


