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TF2 item rewards system explained

For those previously frustrated by the lack of communication regarding the new Team Fortress 2 update, look no further than the official blog. Taking to heart the complaints of frustrated players, Erik Johnson decided to explain just how the item system works, as well as include a bonus page showcasing the new head items that players can find and the community map included in the update. The most important part of this explanation to most, however, is this little quote, which echoes Robin Walker's statement that the system was initially broken:
When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that. In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed.
In other words, simply play Team Fortress 2, and you'll get items! The more you play, the more items you will get. Hit the jump for new features planned in upcoming updates!

Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
  • Item trading. This is why you're finding duplicates.
  • Giving players a method to influence the system so they can work directly toward getting specific items.
  • Adding more rare items like the hats.
We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then.


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