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Interview: iRacing co-founder talks about new NASCAR online racing series


Many racing game fans know the name Papyrus Design Group (also known as Papyrus Software). Founded in the late 1980's the game developer had a huge success on the PC with the NASCAR Racing series of racing simulations. The games, published by the now defunct Sierra, were highly accurate simulations of driving NASCAR rides on the tracks and even some real NASCAR racers (most notably Dale Earnhardt Jr.) were both fans of the game and used it to train for the real thing.

When the NASCAR game rights were sold to Electronic Arts in 2004, Sierra/Vivendi Games shut down the developer for budget reasons. However many of Papyrus' team decided to launch a new venture, an online PC racing simulation service called iRacing. The actual online service launched in August with little fanfare. However this week iRacing announced that it had brokered a deal with NASCAR to launch a full-saction online NASCAR racing series. It will be the first time the NASCAR franchise will be made available to play on the PC platform in over five years.

While the series won't begin until early 2010, Big Download wanted to get more info on iRacing's plans and got its co-founder David Kaemmer (also the co-founder of the original Papyrus) to answer our questions about this new online-only racing series.
First, iRacing launched in August. So far what has the response been like in terms of subscribers and have those number met your expectations?

More than 12,000 people have subscribed to iRacing in the nine months that we've been open to the public, and that's without the benefit of a big-buck marketing program. Because iRacing is more like an MMO than a boxed product, we planned from the beginning to more or less continuously upgrade the service and have more of an organic style of growth. We are today pretty much right where we've planned to be, and with this partnership with NASCAR and some other exciting developments that are on the way, we expect our rate of growth to increase.

How did the deal for iRacing to support an online NASCAR racing league come about?

Personal relationships with the folks at NASCAR go back to the Papyrus days. NASCAR has been interested in sanctioned on-line competition as a form of motorsport for a long time – ten years ago Bill France Jr. was talking about doing something like this as a way for fans to get closer to the sport. And at Papyrus we were thinking about it at least that long ago. The technology in most peoples' homes is now to the point where it is possible, and NASCAR was impressed with what we had produced at iRacing.

Our first formal discussions with NASCAR took place last summer. Dale Earnhardt, Jr., who is a long-time race gamer and was one of our original alpha testers, had been saying that NASCAR and iRacing should get together. He set up the meeting and we sat down with him and the guys from NASCAR at Dale's office in North Carolina. Part of what made it memorable was that it was the final day before Major League Baseball's trade deadline, so it was a pretty busy day for John Henry (co-founder of iRacing and principal owner of the Boston Red Sox baseball team), who was also participating in the NASCAR meeting.


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