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Mac Monday: The Path


The Path, by Tale of Tales, is ... a game. I say it's a game because you can fail at it, therefore there is a goal that can be failed. What that goal is is largely incomprehensible ... at least in the early stage of exploration. I'm willing to admit that there is a point to be made, but it's very hard to tell sometimes.

I also get that many people will have problems with this game because -- and this is acknowledged by its designers -- it is Art. As such, it attempts to directly interface with your emotions, and this can make playing it difficult. Find out why, after the jump.



First, let's talk about the controls. You can use the keyboard, mouse, or a joystick to move your character around. Because I used the keyboard to play, the rest of this review will use that scheme. You can walk or run; walking is nearly interminably slow, while running positions the camera so high over the character's head that you can't see ahead.

As you walk, you get the chance to interact with items; when this is possible, a large picture of the item will appear, overlaid and half-transparent, over the main scene. When this happens, you simply let go of the controls, and your character will interact with the item. You can also sometimes force an interaction by pressing the Enter key, and you can stop the interaction by pressing the down key.

And that's pretty much it. There is your basket, which will contain drawings of the different objects you'll encounter, but those can't be used to do anything. In fact, they're not even objects, they're memories. I don't know. Keep reading.


The apparent object of the game is to get your character to Grandmother's House. The game specifically warns you not to leave the path. So, the very first time I started the game, I played it straight; I walked all the way to Grandmother's House and didn't leave the path. When I got my score, I was a little miffed to see the all-caps FAILURE! appear. Hey, The Path? I did what you told me to do! If anyone failed here, it's you!

So, here's the challenge. You play as one of six sisters, varying in age from 9 to 19. Each of them has to make her way to Grandmother's House. That's it. The challenge begins when you meander off the path and into the woods.

See, there are a bunch of weird objects -- sorry, "memories" -- in the woods, and each of them contains some sort of significance to the character you're playing. If it's something your character can interact with, its picture will superimpose over the scene, and your character will do something with it, while making some sort of remark about it at the same time. At that point, the memory gets put into your basket, which you can then open up to take a look at everything you've collected.


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