Saber Interactive to use Havok for physics effects in future game
It's been a while since we have heard anything from Saber Interactive. The game developer has been pretty quiet since the 2007 release of their temporal-themed sci-fi shooter Timeshift (shown above) for the now defunct Vivendi Games. However it appears that the company is still around thanks to a new press release today.
Intel-owned game physics software maker Havok have announced that Saber Interactive plans to use their software for a future game. Specifically, the unanounced games will use the Havok Destruction tool which will be used "to punch holes in walls, buckle scaffolding, shatter windows, and even bend metal to create a truly dynamic and evolving cityscape." No other details on the game were announced.
Intel-owned game physics software maker Havok have announced that Saber Interactive plans to use their software for a future game. Specifically, the unanounced games will use the Havok Destruction tool which will be used "to punch holes in walls, buckle scaffolding, shatter windows, and even bend metal to create a truly dynamic and evolving cityscape." No other details on the game were announced.
Recent Posts
- Edited Left 4 Dead 2 PC has better performance? (11/07/2009)
- Splinter Cell: Conviction novel out now (11/07/2009)
- GoGamer.com brings us some pre-Black Friday sales (11/07/2009)
- Left 4 Dead 2 pre-load now available on Steam (11/07/2009)
- Reminder: Shattered Horizon giveaway contest (11/07/2009)



