
Even more intriguing, your critter has an always-on display of its personal stats that represent the current level of its abilities. For instance, there is a bar that represents how high it can climb, and every time you get it to climb a tree, the bar fills up a bit more. When it's completely full, your critter is able to climb higher. Likewise, the more it digs, the harder the mound it can dig up.
Another ability your pet exhibits is the way it can charm other critters into dropping items you need. To do this, simply click and hold on another critter (there are a bunch of them about), and a bar starts to fill up while little cartoon hearts fly out from the critter's head. Once the bar is full, the critter leaves an item behind and your pet raises his charm stat. What else can your li'l guy do? I hesitate to even conjecture.

But perhaps the greatest strength of Wandering Willows is the fact that it's a completionist's dream game. I tend to fail quite seriously at most RTS games because I can't tear myself away from watching a structure build to actually play the game. I'm all about the pleasure gained from completion. So, being set a simple task, being able to complete it simply, and receiving a nice little ding once the parameters have been met just rubs me the right way. There is a lot of tiny tasks to perform, and I get that jolt to the pleasure center every single time. I don't claim to understand it, I just enjoy it.
And there you have it. The Wandering Willows demo is available on Big Download for both Mac and PC. Enjoy it for what it is!

