
Combat is committed on a turn-by-turn basis, with each faction using up their move allotment for all its units before the other side takes their turn. This can be stressful at times, as you watch your units take unavoidable damage, but it's also part of the fun of setting everything up just right. EL boasts over 100 unique units, each with their own particular properties, and these have to be carefully tracked and used to their greatest advantage. Some units offer farther movement, some are stronger on offense, some on defense, etc. Your regular troops can be leveled up to level 5, and they keep these levels between missions.

The "board" you'll play on looks like any other well-rendered terrain, with a variety of environmental elements like forests, hills, etc. As you move your units across the landscape, you'll need to take it all into account, because each terrain hex affects the way your troops do battle. For example, a hex with forest on it might hinder movement slightly, but also offer a bonus for certain units.
Units are represented on the board in two ways: from a higher viewpoint, you'll see just one warrior, representing the aggregate. If you zoom in a bit closer, the lone warrior will resolve to show the actual number of units he represents. Regardless of which representation you choose, it doesn't affect combat at all. You might want to stay in the actual units view, however, as that will show you the actual force you're attacking with, and that's important in planning battles ahead of time.

EL also offers multiplayer combat, for both Internet and Hot Seat play, and the game contains a mission editor, allowing you to create your own campaigns. Elven Legacy is deep enough, yet simple enough, for anyone to get into and play. It's scheduled for release this April.

