GDC 2009: Stardock unveils Goo for Impulse
While we got a bit of a preview of the announcement a couple of months ago, Stardock has now officially revealed their plans for what they are calling Game Object Obfuscation, or Goo for short (not to be confused with 2D Boy's puzzle game World of Goo). This new kind of game content protection will debut on April 7 when Stardock launches their Impulse Reactor service.
Simply put, game developers can now put in a way for their customers to just sign into a game with a single email address and serial number, which ties in that game to one person rather than one machine. It also means that game doesn't have to sign onto the Internet again in order to play. No third party client is needed and it can be used by any digital distribution service that supports the game. Gamers can also disable access to a game and transfer that license to another user. Stardock plans to announced which publishers plan to use Goo next month.
Simply put, game developers can now put in a way for their customers to just sign into a game with a single email address and serial number, which ties in that game to one person rather than one machine. It also means that game doesn't have to sign onto the Internet again in order to play. No third party client is needed and it can be used by any digital distribution service that supports the game. Gamers can also disable access to a game and transfer that license to another user. Stardock plans to announced which publishers plan to use Goo next month.
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My god... something that actually sounds like it's hassle-free! Thank you. As much as people boast Steam is so amazing, I hate it. I forgot my account for it, and when I wanted to play a game that needed steam on my laptop, I had to install it but couldn't play because of said account being forgotten.Posted at 4:37PM on Mar 25th 2009 by devilsei