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GDC 2009: World of Goo dev team says there's no need for DRM


Most independent game developers would love to have a hit game like 2D Boy's puzzle title World of Goo. So with one half of 2D Boy speaks, people listen. That's what happened this week at the Game Developers Conference where the game's co-creator Ron Carmel spoke about their opinions on various subjects.

One such them was DRM set-ups in games. Publishers want to keep their games from being pirates but consumers just want easy access to their games. Carmel says the solution is simple: "Don't bother with DRM--it's a waste of time. You just end up giving the DRM provider money." Carmel also says independent game developers shouldn't bother with retail publishers for their titles, saying, "Go with digital distribution--you won't need a publisher for this. Self-fund your game--and when you get to retail, go for per-country flat-fee deals."

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