VentureBeat reports that OnLive has developed a variation on "cloud computing" that will enable PC owners with broadband connections to play advanced PC games with high end graphics with little to no downloading. All of the processing for the game itself is handled via a server farm and is then sent to a PC with an advanced compression technology (although exact details on how all this works is still something of a mystery). The service is scheduled launch before the end of the year with a monthly fee (a la Xbox Live) and a number of publishers such as Electronic Arts, THQ, Take-Two Interactive, Codemasters, Eidos, Atari, Warner Bros., Epic Games and Ubisoft plan to offer games for the service.
The big question is: Will this actually work? The company plans to show 16 games played live using the OnLive service at GDC this week. If this takes off not only could console companies be concerned but also high end PC game rig companies might be affected. Since PCs with even poor hardware could run high-end games via OnLive there may not be a need for such rigs anymore . . .
. . .again, if it actually works.
Update: Our sister sites Joystiq and GameDaily have more details on the OnLive service.



Sounds like it'd be a really expensive service to maintain if it becomes popular.Posted at 12:24AM on Mar 24th 2009 by Einhanderkiller