
Welcome to Freeware Friday, a weekly column showcasing excellent games that you can play free of charge!
The developer behind last week's game Typomagia does a significant amount of games. While most are interesting but not full enough experiences top be featured here on Freeware Friday, Boom Boom Driller is an exception to this. If we had not been pointed to Typomagia, we would not have found the delightful puzzle fun of Boom Boom Driller, and that would've been a shame. So let's take a look at what exactly makes Boom Boom Driller so good, shall we?
Boom Boom Driller's basic concept is an uncommon one. In short, you must combine fuses and bombs to tunnel through parts of the environment to complete objectives. These challenges are divided into two thematic areas: town and island, and there is also a tutorial as well as a customized map mode for players to play their own created maps. Not a wide variety of built-in modes, but it's still loads of fun.
The major gameplay point of Boom Boom Driller revolves around using explosives to accomplish tasks while being as precise as possible. Rather than being a series of non-stop explosions, plays must judge the usefulness of certain kinds of bombs and fuses. Bombs determines the path of the explosion, and fuses determine the physical behavior of the bomb itself, such as climbing upwards instead of tunneling downwards. Each elements has two separate ratings. Cost is how much the use of it will subtract from your budget, and quantity is how many you can use before you run out.
While it doesn't tell you in text what things do, it is fairly easy to figure you. Severity is ranked in order from weakest to strongest as white, black, blue, and red, and severity affects both fuses (how the bomb tunnels) and bombs themselves (how damaging the explosion is). Using these simple visual queues will allow you to make good decisions faster, and there is a time limit on many of these levels, so it does become necessary.
The puzzles in Boom Boom Driller, while rudimentary, are extremely well designed and take advantage of physical properties very well. Things such as using sand to fill a hole required to finish the level or shaking dust from buildings using explosions are just a small sampling of what the game throws at you in terms of puzzles. There are, however, three specific kinds of puzzles: point-to-point, filling, and removing. Point-to-point asks you to build a path, filling asks you to fill part of the environment, and removing asks you to remove parts of the area, often without damaging anything. As the player, you are rated on how quickly you perform the task and your remaining budget. Should you get the required points, you continue to the next level!
The big selling point (if the game was being sold) are the combination of graphics and music. The graphics are simple yet physically intriguing, with objects such as sand or thatch behaving as you would expect. The music, though, is the real catcher. There's a good selection of songs from various indie bands, and we have to say that the songs both fit the game and sound good outside. We're glad we found Boom Boom Driller, because otherwise we would've missed out on this fine music!
That's really all there is to Boom Boom Driller. While it is sometimes complex or confusing, it has an intuitive interface, easy-to-understand game mechanics, and some killer art and sound design. There's even player-created levels! So give it a whirl, especially since the system requirements are so low. You can play Boom Boom Driller by downloading it from the developer's website. 32-bit Windows only!


Sounds like Blast Miner... i'll have to check it out.
PS/ A few screenshots to illustrate what it actually looks like would have been useful. Eg: Is it 2D or 3D? I have no idea from this article. Posted at 7:05AM on Mar 23rd 2009 by t_m