
According to Valve's Robin Walker, "After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it." he adds, "In short, servers that have lots of players joining & leaving rapidly will score badly. Servers that consistently have players join and stay on for long periods of time will score well" There's even a handy graph that shows how these servers are rated. Really bad scoring servers will be delisted from Team Fortress 2's server browser


Sweet, I hope they do this with the rest of their games.Posted at 9:20AM on Mar 13th 2009 by Mina